Originally Posted by
Seregon
I'm frustrated beyong belief with this boss and I just need to vent a bit right now. Had 33+ wipes on it all together, tried all the tips I could find from this thread and we still can't kill it. Most (if not all) of our players are at 496+ ilvl and I don't think we've learned a fight to this degree for as long as I can remember. This is 10 man of course.
Setup tonight was:
Surv Hunter
Surv Hunter
Frost Mage
Ret pally
Affli lock
Resto shaman
MW Monk
Disc priest
Blood DK
Blood DK
We are:
- tanking Horridon in the middle of the room as to not obstruct any spawning mobs, while the tank is still in healer range.
- using dedicated interrupters on door #2
- focus firing priests and effusions (or whathever they're called)
- BLing on door #3
- using 2 armies to take off some of the diseases on door #3.
- prioritizing Forzen Warlords while armies/BL is up
- not stepping in shit
We've managed to get to p5 (War God) once. We wiped at 8% on him, with Horridon still at ~80%.
For the most part we're getting stuck on door 2 or 3 still.
I'm aware of some of the issues we're having with dispelling, interrupting and low dps, but what pisses me off the most is the erratic aggro table on some of the mobs. I'm aware that this is intended on door 3, but on door 2 and 4 it just seems like an unreasonable amount of mobs pick up and keep aggro on. Maybe I just need more hit/exp.
Some people in my guild are starting speculate that Blizzard are intentionally making encounters harder on 10 man in order to encourage 25 man raiding again, much like the Thunderforged-concept. Personally, I can't see Blizzard stipulating this as a design goal for their encounters, but if it's infact true, I would be greatly disappointed.