May be I've missed something, but haven't Blizzard said in those 11 pages (even not 200) "We don't want to LFR" topic, where they were trying to prove (to themselves mostly, cuz topic wasn't so real popular) reality of LFR's influence on hardcore's gameplay, that they'll use LFR gating only as single-time measure and won't use it in future, cuz: 1) In 5.2 they'll tune gear's ilvls, so hardcores will have superior gear and then won't have any reason to do LFR. 2) In 5.0 there were no reason to hurry up, cuz we had to lvl up, then gear up, before we could do LFR, but in 5.2 casuals, who really hate doing dailies, will have nothing or not enough to do for several weeks. Haven't they said this? I thought, they had. And now I'm just curious, how that happened, that they've "forgotten" about this? And how imperceptibly LFR gating turned from temporal single-time change to "this is how it has to be" feature. What do you think? I'm still unsubbed, cuz there's still nothing to do for me ingame.
[Moderation note]: Thread brought back to life after a couple of years. However, the topic is still relevant so keeping it open -- ML]