complexity for complexity sake?
what happened to challenging but still fun?
i raided every expansion in competitive guilds spanning 40 mans, to heroic 10 man... and for some reason this expansion... these raid designs really bother me. the only way i can describe the raid design is with a hipsterish/condescending attitude.
i remember a fight as simple as heigan with the safety dance... the fight had like 2 mechanics, was challenging enough but still FUN... what happened to that design? clever mechanics... not just 8-10 random things thrown on the floor/adds...
just seems super lazy to me