I share the OP's sentiment. While I agree we don't need a instant catch up mechanic, any player joining in patch 5.4 or later is going to have a significantly harder time catching up to anyone. I fear that once SoO is out most people will run just that with most of their characters. Also once the end of expac lull kicks in and people who are only doing 5.4 content quit, increased que times and general poor playing/sportsmenship will render LFR a even bigger chore that people will actively avoid.
Raid participation in T15 normal is horrific right now, down from 40+K guilds to about 13K guilds. These people know they won't be able to finish T15 normal either, which is hugely demoralizing. So, they give up.
It seems a little stupid to complain about sha crystals being a limited commodity. Between the gating of certain end game enchants and Blizzard limiting the flow of sha crystals the enchants are actually retaining their value. This is a boon to enchanters. In fact overall Blizzard has done an excellent job of keeping professions viable and profitable throughout Mop. During Cata the market was so flooded with crafted goods that the raw mats to make things were worth more than the crafted goods. I don't want to go back to that.
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Last edited by xanzul; 2013-03-19 at 12:06 PM.
I'm not sure how I feel about having to use LFR to gear up. The way I see it, there's a plus side, and a down side.
The plus side is, it allows people to see current content without having to join a raiding guild. It's also easier, and takes less time than a normal run would.
On the down side, it feels like it's being used to stretch out content for as long as possible. Just like dailies. You want to join a new guild and gear up? Well have fun, because first you'll need to get heroic gear, then hope you get lucky with a key drop, then hope you get lucky with coin drops, then hope you get lucky in lfr and get gear instead of gold. And if you've finished LFR, you'll have to hope your new guild is currently running older content and is willing to help gear you up. And if you're unlucky with drops, you'll have to wait a week and start all over again.
While blizzard tried to adress the low drop rates by boosting the chances for gear, I can't help but feel that theres a bit too much filler content. I've got conflicting feelings about all of this. On the plus side, you have a reason to log in on non raid days because you'll need coins and do LFR for a gear chance. On the down side, there's no variety to what you have to do, so it gets pretty boring pretty fast.
Whats worse is that if your guild has some misfortune and loses most of it's raid team like mine did, there's no way you're going to get to see the normal version of the new content until you get new members and have them do the gear grind, which is spread out over a few weeks per person. Unless you're on a decent server and people looking for a new guild are actually geared and not just new players who flocked to the realm because blizz flagged it for new players at the start of MoP, you can't see the new stuff outside of the tunnel vision raiding experience that is LFR.
"I hated hating Garrosh before it was cool."
FOR THE HORDE!!!
I think Justice Points is a joke at the moment. I'm not saying you should be able to buy itlvl 522-gear with it, but at this time, at least 376 epics or something? Right now the stuff you buy for Justice is even worse than what drops in HCs, and it's barely better than what drops in some of the normal dungeons. I honestly don't know what I should do with all my Justice Points.
You can (and should) completely skip 5man dungeons and get 476 honor gear instead. Get up to 470, run the old LFRs once with 20 coins (from thunder island key scenario) and tada 480. If you get stuck on 479 or something you can always wait a week and get 20 more charms from the treasure scenario thing and get the 522 necklace.
It's not great, but at least there is a sneaky shortcut to get an alt up to viable Ilvls (480+).
How are raids that you've never done "boring and bad"? That's a pretty foolish mentality to have. Having more things to do instead of only one thing to do is boring?
People stop playing because the game has been out for 8+ years. If handing out gear at the first sign of anyone being upset is how you want them to approach this game, then I rest my case that the playerbase in this game has basically hit the point of no return.
On Topic: Gearing through LFR is simply another option. People clamored for choices when 5.0 dropped, and now LFR is listed among the options. Is it the best or fastest option to gear up? Likely no. Should people get belittled for using it as a viable resource if they are not complaining about it? I don't think so. The vocal minority of the forums does not speak for the silent majority who continues to play the game as it is without complaint or comment and likely never setting foot in a forum.
Originally Posted by Blizzard Entertainment
This new system Blizzard is implementing is the worst designed system ever, and goes back to the era where RNG could ruined you completely for months.
A weekly lockout system with RNG involved can NEVER be an effective catch up mechanism, and a system that depends on it is so poorly designed that its a shame that a company as big as Blizzard makes this mistake.
Anyone that thinks about it for a minimum of time realizes that any system with a weekly lockout and RNG WILL starve a lot of people trying to catch up for MONTHS, because thats the nature of RNG, it will not be "gentle" with a lot of people that wont receive gear and the weekly lockout WILL extend that for a period of months.
Blizzard is making huge mistakes in this expansion, and they will suffer more sub drops than in the previous one becayse of that. The first quarter they already lost the same amount than in Cataclysm, which was the biggest failure in WoW history.
*~To change one's life: Start immediately. Do it flamboyantly.~*
While it is a pretty simple concept, most people don't seem to understand what the essence of WoW is. Leveling your character, leveling professions, gaining personal skill, gaining reputation within your guild and on the realm (removed by introducing LFG/LFR), after hitting max level: progressing from normal dungeons over heroic dungeons and then from raid tier to raid tier etc.
Some people think that removing parts of the progression improves the game (and sadly Blizzard listens to them) but if you think about it further, those people seem to want a game where you log in press a button and then loot top tier gear. But wouldn't that be kind of boring?