I admitted it wasn't perfect earlier but the point and the original question was for a macro that helped him keep Power Word: Solace or Holy Fire on CD. This does it.
Macros will not replace good play and an understanding of mechanics.
I admitted it wasn't perfect earlier but the point and the original question was for a macro that helped him keep Power Word: Solace or Holy Fire on CD. This does it.
Macros will not replace good play and an understanding of mechanics.
I used a macro similar to this in cata, when I did try to macro both spells in one (back then atonement wasn't a big deal outside building evangelism stacks). The whole 10 seconds sequence duration was not working, and all I could find about it looking around was that blizzard broke these cast sequences at some point. What I did was calculate how many smites I would fit in a holy fire cd and put that amount of them in the macro (also a line to reset the macro after 10 seconds anyway, or on hitting alt). Otherwise, it would not care if holy fire was off cd until it was done casting the amount of smites written. It wasn't optimal, when I was specced into ToT smite would reduce the cd of penance, so I was using more of those, plus I wasn't always just smiting, and it was also conflicting with bloodlust, so it wasn't really managing to use holy fire on cd, but as said, back then atonement wasn't a huge deal. I stopped using the macro in mop when optimizing it became important.
edit: I just tested that macro and it doesn't work. I uses solace, then doesnt cast anything till solace is off cd). Sabien's one is working idd.
Last edited by mmoc318f6f4933; 2013-04-30 at 08:46 AM.
Hm, I'm using a macro that contain something like this on my paladin, I think it still works as intended.
If they made the other way to create a castsequence possible, is it also possible to combine those two? That would allow someone to condense all of atonement into one button, which would be suboprtimal play but most likely ok for trash mob packs.
---------- Post added 2013-04-30 at 11:14 AM ----------
I tested that other macro right now, it is as I thought: It only works due to lag and if you are spamming the button very fast.
i have never understood why Twist of fate doesnt affect both SS and PWS was there a blue post about this?? couldnt find any
http://oce.op.gg/summoner/userName=dw+soul+roc in oceanic now Lol
5172-1206-0622 pokemon FC Lets Battle!!
Having to heal on my alt in our main raids untill we find a proper replacement, and so far, I've always been going full-out spirit. Having (finally) gotten the meta gem this reset as the last of my 4 characters, I've been toying with the idea of going for a more "offensive"-build.
What I'd like to know, is what my best choise here is. Dropping out of all my spirit gems, I'll end up at 15k->11K spirit or so (still a good chunk, I guess - my 25 man always have 1-2 resto shamans, so haven't felt any mana issues as of yet, apart from Primordius heroic with lots of haste buffs. It should also be said that I have been using the mindbender talent for the extra damage over Solace for the mana, and I expect I'll change to solace instead - anyone have an estimate of how much spirit this change would provide?).
The guide recommends Int as our "main" priority stat for throughput, and while that obviously makes sense due to SP scaling, it also means higher overhealing on spells that are not fully effective. Now, this obviously doesn't matter to absorbs (PW:S, spirit shell, DA) and to a lesser extent Atonement (always picks lowest HP target, so least chance for overhealing), but it WILL increase the overheal of things such as my PoH, "normal" heals, PoM and the like.
Crit, on the other hand, would provide me with additional absorbs, which are rarely "wasted" due to the nature of absorbs and damage in heroic modes. It's also a pure throughput stat, both DPS and HPS wise, just like int.
Now, with all that being said, what would be the best choise to go for? I'm leaning towards crit myself - here's my armory for reference, having gemmed/reforged into a Crit>Spirit>Mastery>Haste build: http://eu.battle.net/wow/en/characte...maros/advanced
Draco I would say since you have both the meta and HLG you would be more than fine with 10 - 11k spirit as a disc priest in a 25m environment.
It honestly really shouldn't increase overhealing but moreover it doesn't really matter. It's not like smaller heals are superior. Generally, we should gem for the hard moments of fights, not to minimize overhealing when people aren't really damaged. Even if you do overheal more, it'd just be those moments when healing matters the least. It's hard for a disc priest to overheal anyways. Atonement and PoM are smart heals which makes each cast have the lowest chance of overhealing meanwhile things like PoH and PW:S should really only be cast when they won't overheal.
Int is the best way to gem even if you're worried about dps since smite and friends damage portion scale with SP. After Int, it's best for HPS to balance crit and mastery. https://docs.google.com/spreadsheet/...S1zMFB2eVZxTFE is a good resource to help balance them with the mastery and 5% crit buffs in mind. If you're only worried about dps, I suppose gem crit over mastery.
So for HPS
Int > spirit to 10-11k > crit = mastery > haste
For DPS
Int > spirit to 10-11k > crit > mastery > haste
Solace is generally a much better choice since we'd cast holy fire anyways. Holy fire cost's a chunk of mana while solace is free, well beyond free, mana positive.
Over a 3 min period (assuming 1 shadowfiend, 3 mindbenders and 15 solace (5 per min, average use not perfect use) :
Shadowfiend gives 33% mana back
Mindbender gives 48% mana back
So the mind bender talent gives an extra 15% mana per 3 mins
Solace gives 15% mana back as well from the mana gained portion with average use (18% with perfect use)
But then there is mana saved if we were to cast Holy Fire anyways.
Holy fire costs 1.8% mana so over 3 mins, solace saves 27% mana (32% with perfect use).
So, in summary:
Mindbender gives 15% mana per 3 mins while
Solace gives 42% mana per 3 mins
how much damage does mindbender do than solace talent??? (i always thought mindbender do more damage than solace)
http://oce.op.gg/summoner/userName=dw+soul+roc in oceanic now Lol
5172-1206-0622 pokemon FC Lets Battle!!
Unless Im missing something Solace does as much as Holy fire, but Mindbender does more than Shadowfiend.
If you want specific numbers just compare Mindbender dmg to Shadowfiend damage and subtract. (depends on fight lenght and when you use Shadowfiend when it comes to specific numbers, not that I see why the dps numbers matter in that case anyway).
So if you're looking at it from a purely dps pov I'd assume Mindbender > Solace, at least with basic knowledge.
However, as stated above, Solace > Mindbender mana-wise and when used well enough.
I never ment that smaller heals would be stronger - my question is basicly, what is the scale factors on crit VS int? If Int is not majorly ahead, then Crit is a more reliable stat than Int to minimise overheals and to maximize absorb potential (on fights like Dark Animus I'd much rather shield someone than heal them normally, due to soon-incomming lethal damage in form of jolts. Same deal on Lei shen, I always try to prestack aegis on my group for transistions etc).
So is Int so much stronger that one should go for it over crit?
It was quite some time since I did the math, but if I remember correctly, 2 crit got quite close or even ahead of 1 int when you reached BiS (or close to) gear so at that point you'd probably want to swap to crit gemming. Before that point int was ahead but not by that much (exact amount obviously depends on your stats, but I doubt it'd be more than 10-15% for anyone in ToT gear), so if you prefer the nature of the healing added by crit you could definitely consider that.
so.... anyone else going to choose http://ptr.wowdb.com/items/98150-jadefire-drape over http://ptr.wowdb.com/items/98149-cranewing-cloak ???
http://oce.op.gg/summoner/userName=dw+soul+roc in oceanic now Lol
5172-1206-0622 pokemon FC Lets Battle!!
I might go with that one simply because I struggle to dump hit as shadow, for healing purposes I still kinda favor the spirit. Mainly because I'm already using several pieces without spirit, because I actually favor a decent amount of spirit lately (using glyphed binding heal on most fights) and because more spirit gives me more room to customize my gem slots (admittedly the stat you gain in this case is crit, which I want, so that's more about spirit items in general)
You can only carry one Cloak of Virtue when you try to buy another cloak so currently you have to choose but there is an option to buy different types of cloaks for 7k from the Black Prince vendor.
I'm going to go on a limb and say this is an oversight and will probably be changed to allow you to have the spirit one and the crit one but currently its one or the other.