One Death Knight Per Server Limit
Any idea when we might see this lifted? I've seen on MMO-champ a few times where it's been stated this limitation is outdated and no longer needed. It was also said that they likely will remove it, I'm just wondering if there is any sort of time frame for this planned at all?
I'd really enjoy rolling another Death Knight on my home server, on the Horde side, just for the benefit of heirloom gear and to experience the horde storylines and what not, hence the inquiry.
Honestly, there's no update I can provide on when this will be lifted, but we're aware of the feedback. It may be a possibility for the future though. (
Blue Tracker /
Official Forums)
Larger Backpack Request
I think above all the player base should have a quest to receive a larger backpack. I understand new players start with a 16 slot, and that's a godly amount of space at level 10. After 8 years, I've seen classes come and go, and content in game come and go. I just think that with 8 years of playing, this might have been addressed. Just curios as to why simple quests like this we're never introduced.
We'd love to be able to upgrade it too, but it's not as simple as upgrading it. It was coded into the system early in the development of World of Warcraft and isn't as easy as writing up some new lines of code. In addition, we're not sure that simply adding a larger backpack is the solution people really are looking for. You'll get a few more slots, but you'll most likely fill those relatively quickly.
We've made some progress in regard to storage such as being able to learn pets and mounts etc. vs. having to carry them with you all of the time. We have Void Storage now as well as changed over some currencies (over time) from physical objects to something that gets tallied in your character pane; little quality of life increases such as those over time. The developers continue to do their best to keep storage in mind when designing new content.
But, if you're anything like me, you probably have a difficult time letting go of items that are either sentimental in nature or items that you "might need later... maybe". I'm with you, but in that case, I try to "spring clean" now and then just to go through what I have and figure out what I truly don't need and can get rid of.
As always though, we're open to constructive feedback and discussion. (
Blue Tracker /
Official Forums)
Raid Finder Difficulty Feedback
I genuinely feel sorry for people who can't commit to a raiding guild and are left with LFR as their raiding experience.
As long as people that are not you are having fun with what
they do, and you are having fun with what you do...
Also, keep in mind that right now the average player on Raid Finder is most likely more skilled/experienced than those that will visit the place in, say, 2 months. So perhaps things that now you can ignore because of overgeared/experienced players will pose a challenge to the folks doing LFR with LFR gear from the previous tier. (
Blue Tracker /
Official Forums)
Patch 5.2 and PvP Gear
Thanks Nakatoir, and now that I'm back from an unfortunate ban, I'd like to ask you what your opinion is on the stat difference between the s13 Tyrannical gear and the 5.3 PvE gear. While you miss out on PvP stats, the ilvl from the PvE gear is so much higher that it might outweight PvP gear for certain classes. What do you think about this?
Sadly I cannot give much of a comment on the difference in stats as the 5.3 gear is yet to be released. I can say however that we want to try and make sure that going into all future patches, including this one, that gear rewarded through PvP remains the best for PvP purposes. We understand that the community is concerned with PvE gear returning in PvP and we will do our best to prevent this.
As for the 5.2 gear difference, I am going to assume that you are concerned with Heroic gear. As you can see on these Hunter sets, while the main stats are lower, the survivability and damage increases caused by the PvP stats compensate for this, and then some. The equivalent budget given to these PvP stats would be approximately 40 Ilvl's, which is quite a lot.
I totally misstyped me there, thank an all-nighter for that. I meant 5.2 Heroic PvE gear. Especially openers from Rogue teams (mass stealth) might totally gib the enemy teams within the first few seconds. We will see how it goes, I guess.
No biggie, I assumed you did and that is why I mentioned 5.2 in the post.
But just to quell some of your concerns in the area of damage, this is something that we are keeping an eye on and will make changes as they are necessary. (
Blue Tracker /
Official Forums)