Originally Posted by
Serene
Me being wrong is entirely opinion based.
The funny thing? You actually are helping prove my point.
Why? You agree that hit is the highest-weighted stat up until the cap. Your argument stipulates that if I was at 15.52% hit (which I'm not - Armoury bug), I would have ~200 wasted secondary stats. I agree with this, though the figure is actually closer to 177. In your own argument you are saying that you are only wasting stats when you push yourself over the cap.
So, by your own reasoning, you should be capping as you only waste secondary stats that go into hit once you're over the hit-cap, not before.
Please, do correct me here if I'm wrong.
Building on this, hit pre-15% is your highest-weighted stat. I think, based on AMR values, by ~20% over crit. That means that, you have to gain a 20% increase in secondary stats (assuming full-crit here, potentially wrongly) for it to be "worth" it, and the trade-off is increased chances to miss, which could hurt your dps far more than help.
Realistically speaking, if you're adaptable enough with both your enchanting (ie, sometimes replacing Greater Haste on Gloves for Superior Expertise, for example) and gemming, you will never be so far over the hit cap that you are wasting too many secondary stats, ergo it's logical to say that you should be hit capping, correct? Case in point - I'm 15.03% hit now (new gear since you last looked at my armoury), which means (my maths being correct) I'm only "wasting" ~10 secondary stats.
In my opinion, 10 secondary stats is not worth crying about. In terms of crit it's worth 0.016%, it's not significant enough to risk going under hit-cap for.
I'm really sorry, but you just won't sway me on this. The chance of missing a Combustion or a Pyroblast! leading to a Combust is, in my opinion anyway, just not worth it, no matter how small the chance to miss is. It's one small piece of bad RNG and your parse gets absolutely wrecked against "wasting" 10 secondary stats to ensure you never miss.