There's an element of game-bashing creeping into the thread. This forum--for those who forget from time to time--is about World of Warcraft. Comments about the quality of other games and the like are off-topic and likely to lead to problems. Opinions about ME3 or anything like that belong somewhere else. So knock it off.
Last edited by MoanaLisa; 2013-03-17 at 05:34 PM.
The cake is now an alternative fact.
Still dreaming of the day Tigole returns to the WoW-Team
What the heck does this have to do with WoW, whatsoever? I seriously don't get it.
they gave away a free week again when 5.2 hit to everyone who wasn't currently subbed
that's 35 free days this expansion for me
when they stop giving away free weeks i'll believe it's alive and well
I have had a ps2 since they came out and never had a problem with mine. Don't go to the community donation center to get your consoles or that's what happens.
There were few complaints about it, and those complaints we had were almost all about the 'copy-pasting' of a raid that "everyone already did in Classic".
Almost nobody did NAXX60, which is exactly why they brought it back.
Also, this is coming from someone who has not played any of the Mass Effect games, so any straw mans and insults you throw at me will be even more pointless.
My apologies to the moderators for replying to this post. I will leave it at that.
Last edited by Frozen Death Knight; 2013-03-17 at 06:00 PM.
"We, the casual, the semi-core raiders, the people with jobs and school, with families and responsibilities, with hobbies outside of staring at a computer screen endlessly, those of us who have chosen to waste our lives with trivial things like children, the military or being wasteful things like doctors or police officers would like to formally acknowledge our sincere regrets in not clearing Naxx at 60. We wish to convey our deepest regret at not being able to all be pasty, snarky, snot nosed little bi***es like you, who are content to live in their mommies basement into their 40's, reveling in the fact that you base your life's accomplishments on a couple of pixels on a computer screen. We regret that Blizzard saw fit to allow us to see the raid that they developed and we have all opened tickets to have any items, achievements or mounts removed that we may have gained from it, as well as sent personal emails to Ghostcrawler to have Naxx removed so your epeen will be safe from the horrid thought of new players ever seeing it. We again apologize for any hardship this may have caused to your fragile epeen.
The people whose subs pay for the content so you can be an as*h**e"
Infracted: Please refrain from insulting others, either singly or as a group. - Eschaton
Last edited by MoanaLisa; 2013-03-17 at 06:48 PM.
Rather than being strictly divided into large groups devoted to different content, everything I've seen indicates that they use a priority-based task system; they've actually shown their task lists at Blizzcon panels. What this means is that there's a list of jobs that, say, the prop artists need to do, and it's organized by priority (importance, deadline, etc.).
My guess would be that the teams are all working on all the various content at roughly the same time, with some working on the highest priority content (next patch) while others are working on lower priority content (patch after next, next expansion). Who is working on what is probably a lot more organic than "team a" and "team b."
So when you think about it in those terms, if we imagine the situation since the core 5.0 Mists of Pandaria content was completed, it probably looked something like:
Quest team was working primarily on 5.1 content, secondarily on 5.2 content, preliminary work for next expansion content. Currently working primarily on 5.3 content, secondarily on 5.4 content.
Environment artists probably completed 5.1 content fairly quickly and went into designing the Isle of Thunder and Isle of Giants, while doing environment design work for the next expansion on the side. Probably working on next expansion content primarily, unless 5.3 needs new environment work.
Dungeon artists and encounter designers were working on 5.2 primarily and 5.4 secondarily, with preliminary work for the next expansion. Probably currently working on 5.4 primarily and possibly 5.6 or next expansion content secondarily.
Character and prop artists (two seperate teams) certainly prioritize tasks by importance based primarily on the needs of other teams; IE if the quest team needs a unique model for a major character, versus the dungeon designers needing new models for bosses. They probably also have several artists dedicated to animating, rigging, and texturing the revamped player models.
And this goes on and on, each team prioritizing their work based on importance and deadlines while also working on future content patch content and expansion content where and when they can.
Last edited by Kathranis; 2013-03-17 at 06:43 PM.