1. #1
    Stood in the Fire
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    Death Strike heal, how does it work? (inconsistency with logs)

    I`ve been looking over some logs to check DS heals and I notice that the 20% of damage taken in last 5 seconds formula didn`t give me entirely accurate results. I`m quite sure I failed to take something into account, but this is why I`m posting this thread.

    Now, the issue at hand is pretty easy to investigate: pick a random log with a blood DK, and then look for all damaging events and death strike heals. Normally, each non-minimal death strike heal should be around 20% of damage sustained in previous ~5 seconds (to accomodate for latency), modified by SoB stacks and Vampiric Blood (is there any other modifier that I`ve missed?). However, when looking at this, I`ve observed rather big differences between the estimated amount and the real amount.

    Quick 3 examples below (lost the actual log link, only kept the excel file):

    #1:
    Damage taken = 865k
    SoB stacks = 2
    Vamp Blood = on
    Heal = 368k
    My heal estimate was 302k, so around 20% difference.

    #2:
    Damage taken = 630k
    SoB stacks = 3
    Vamp Blood = off
    Heal = 250k
    My heal estimate was 201k, so around 25% difference.

    #3:
    Damage taken = 1.06M
    SoB stacks = 1
    Vamp Blood = on
    Heal = 521k
    My heal estimate was 319k, so around 60% difference.


    Again, I believe that I am either missing something or I don`t understand exactly how the mechanic works. Has anyone else noticed this, or can anyone explain what I`m doing wrong?

  2. #2
    Dreadlord Chuckadoodle's Avatar
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    Minimum of 7% of your maximum health?
    Ideally no one has ever hit the level cap of the last expansion, looked at their dungeon blues, and thought "I win."

    https://worldofwarcraft.com/en-us/ch...all/chuckabear

  3. #3
    Stood in the Fire
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    That minimum is more in the 50-70k heal range. I don`t have 4M hp yet

  4. #4
    Hmm.

    #3 looks like Guardian Spirit was involved (Holy Priest spell, increases all healing on the target by 60% for 10 seconds). If you don't run with a holy priest, then I dunno what else it could be.

    #1 could maybe be explained by the Vamp Blood glyph (40% healing boost vs 25% unglyphed)?

    Not a clue on #2

    Also, which fight are these from? There are, after all, certain boss mechanics that can increase healing done / taken too.

  5. #5
    Mechagnome Wolfbear's Avatar
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    Does it add the 7% minimum health heal anyways?
    #3 Really does look like guardian spirit.

  6. #6
    Stood in the Fire
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    Didn`t have GS or Vamp Blood glyph, fight was Tortos. However, I forgot about 4-set T14, so 10% from there.

  7. #7
    Are those numbers/info accurate?
    Because between attempts 1, 2 and 3 you can't get it workout consistently with the information given.
    My estimate heals are under by 10-13%, and way under for #3

    An actual combat log/parse or more detailed data might help.
    Last edited by Keiyra; 2013-03-19 at 07:57 PM. Reason: math error removed

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