Hey everyone

im not sure if this has been suggested, but your all prob tired of all the massive burst/cc etc

how about this to fix pvp
cc/stuns/etc remain the same number
but slash everyones damage and healing by like 50%, this would effectively double everyones hp, those consistent 100k crits wont be as dangerous anymore
but to make up for it lower the amount of res/power needed to get 1% increase
this makes pvp gear more important to get

i still see some chinks in the idea, like world pvp and pve simultaneously (sha/galleon) when both sides want to do it, maybe another debuff similar to flagging that last liek 10-20s for the reduced damage/healing on players

but would this be a bad place to start?