What was unnecessary about this change? Elementals and Enhancement shamans needed more defenses for PvP and they got it. And they made the UL glyph effect baseline so Elemental's lost nothing. The only thing unnecessary was your uninformed post because you didn't bother to read the full changes.
The question now needs to be asked for those theory crafters out there, does this affect our stat weights towards haste now theres no 5% increased casting time and how?
(rather than the rabble thats been going on for 6 pages why not look towards something more constructive to do with our time on the ptr!)
Sometimes you just have to stop healing some people to prove a point, if they don't listen, it's really their own fault :P
Really? Balance Druids have numerous instant spells. Sunfire and Moonfire are absolutely nasty, and can be spammed on multiple targets. They also have a chance to bring Starsurge off of cooldown and make it an instant-cast spell. Not to mention all the other nasty things Druids can do, like root, silence, disorient, stun, etc.
"Old Unleashed Lightning glyph benefit is baked in for Elemental. Cast time penalty just goes away. (Anything can change before 5.3 launch.)"GhostCrawler
endus is this glyph even worth it if you don't pvp as ele or enhance? if not what glyph would you recommend of pve elemental?
@Zorg
You mean haste will be further devalued, because there is no longer the cast time increase from the former version of the glyph?
That sounds like a possible consequence, yep.
No offense, but Elemental is rather complicated and punishing when being trained hard. Now since you claim that the spec is basically so broken that it makes you die in a few globals, I'd also like to claim that your PvP experience haven't been above 1800, that you have very, very little idea of how to do basic arena, you don't know how to counter the opposite class and that you probably haven't heard or learned much about CC DR's.
This goes for many comments on this forum, and it's frustrating to see how alot of you don't realize that the spec's potential isn't revealed at lower skill levels. If you want to claim that your spec doesn't allow you to do anything else than step into the arena and get nuked in a few globals, show us a video of how it happened. I'm confident that any person making a comment similar to this one, probably hasn't done 10% of the things he is "supposed" to do, and that good players can point out a thousand things he could have done different.
Blizzard confirmed that casting LB while running is now baseline and the 5% penalty is gone. It is currently on the front page.
Im with 66% resi / 50% power as enhance sham.
Yesterday, a DK was hitting me for 60k-70k crits with obliterate on RBG, while my stormstrike/lavalash crits him around 30k-35k (no ascendence).
Now, theoretically, they would crit me for 54k-63k, while my dmg remains the same.
In other words, I still need 2 skills to crit to do about the same damage.
On topic though, I really love the 10%. It seems a bit weird for a glyph just to apply 10% damage reduction when having lightning shield on. I think they wanted something like each stack would give x% dmg reduction, but that wouldn't help Enhance.
With this buff I think our survivalbility PvP wise is really strong. I wouldn't mind knowing how much less physical damage we take compared to a mage (with the new glyph). I think it's quite alot due to all the armor. Also the fact that we can ground and interrupt spells and get out of deep freeze with shamanistic rage (which isn't even on the GCD) makes us pretty solid.
---------- Post added 2013-04-02 at 01:24 PM ----------
Wow. Do you seriously believe that you just made a proper comparison? (Hint: your PvP performance is based on more than stormstrike and lavalash, even though they make the biggest crits!)
Last edited by mmoc12dbb41d8a; 2013-04-02 at 01:26 PM.
The DK hitting you for more with melee attacks makes sense. Melee attacks should do more damage than casting spells, since you can hit him from 40 yards away, and have quite a few tools to keep him off of you.
He's also wearing plate armor.
Whoops! Didn't realize you were talking about enhance.
Enhance definitely could use a few more Melee buttons.
Last edited by Teriz; 2013-04-02 at 04:29 PM.
My only problem with this change, is that it dosen't support skilled play at all. Specially now that you cannot purge off lighting shield. :\
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
Thank god blizzard finally listened to us
love this buff!
But if blizzard can make it benifit the other class like spriest,moonkin having 15% damage reduction,that would be perfect.
Last edited by walled56; 2013-04-02 at 01:36 PM.