That'll work, but if you still want to do it with WA:
Code:
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Edit: Just for laughs, in case you want to recreate this by hand, it works pretty simply.
Under the display tab
- Display Text: %c
- Update Custom Text On: Trigger Update
- Custom Function:
Code:
function()
local ap, _,_ = UnitAttackPower("player")
return ap
end
We only care about the first value returned from UnitAttackPower, so we snag it and return it.
Under the trigger tab:
- Type: Custom
- Event Type: Status
- Check On: Event(s)
- Event(s): UNIT_ATTACK POWER (fired when your attack power changes)