So i googled it and red some things about it.
So far I know its a hidden debuff you apply to players whenever you damage them in PvP. But I couldn't find anything on the duration ? Anyone knows how long it takes to fall of ?
So i googled it and red some things about it.
So far I know its a hidden debuff you apply to players whenever you damage them in PvP. But I couldn't find anything on the duration ? Anyone knows how long it takes to fall of ?
it doesn't, look on your spellbook maintab, its there as a constant pvp debuff
It never falls off. It is an effect as long as you are in a battleground to reduce/limit healing potential of healers.
I was too slow with my wrong answer thanks for clearing it up
Thanks , so it simply a permanent area debuff, right ?
This one doesnt exist in World-PvP, correct ?
To me it is simply a way to punish non-hybrids self healing since PvP-power offset battle fatigue for them
http://www.wowhead.com/spell=134735
It is in effect all the time, so it does affect world pvp it is just permanently turned on in arena/battlegrounds. So in world pvp you can let it expire and heal up if needed.
http://www.wowhead.com/spell=134735/battle-fatigue
Poster above me know better I think, I was unsure but didn't think it was active in world pvp but it seems it applies whenever a player is struck by another player.
So this makes no difference between the godlike healing of healers, the OK healing of hybrids and the sucky healing of some DPS? All get punished equally, when the reason for this in the first place was healers alone?!
It never falls off. It is an effect as long as you are in a battleground to reduce/limit healing potential of healers.It is in effect all the time, so it does affect world pvp it is just permanently turned on in arena/battlegrounds. So in world pvp you can let it expire and heal up if needed.
I found a video which shows that the debuff isnt permanent in Arena. Its only up when the player is attacked.
http://www.youtube.com/watch?v=lg7WESzv_qE
His Reju heals less after he was hit.
I believe it is just applied when you enter combat with players, but I could be wrong.
Yeah, rogues probably don't care as much because I don't think Recup was worth much anyway in today's burst culture, but this hits Dark Regen pretty hard if it effects % heals.
Even with the increase for hybrid pvp power, its still a nerf to hybrid healing? None of them really need heaing nerfs after shadow was brought down.
Second Wind is even weaker now on PTR, sadly the other 2 options are even more pathethic with battle fatigue... Like 5% instant and 5% over 5 sec for enraged regeneration, even less with MS debuff on you. My glyphed victory rush used to heal 30% in BGs(it helped a lot), now glyphed heals less than non-glyphed used to do...
I tested it today in a bg.
You'll get full heal until you're hit by any attack. So its not a permanent debuff in BG's.
Also I had the feeling the debuff lasted longer then 20sec. More like ~40sec-60sec