An MMO based in a cross between Diablo/World of Darkness-ish universe [demons, angles, vamps, werewolves, humans] with a combat system similar to Guild Wars 2 [free movement, collision, no cast times]. Character progression would be more akin to Path of Exile's
passive skill web, however.
No definite level cap. Though reaching "max level" by way of filling the entire skill web would essentially be impossible. Max level in concept similar to Asheron's Call-- a long far off goal one works toward... forever.
A directed main storyline runs through the game designed to take players from level 1 through 50 [arbitrary number]. Or to some comfortable level point by which players would have most of the tools needed to trounce about the world. Story "acts" released over time, roughly every 6-8 months so as pace out the over arching world conflict.
The world itself would be open ended with multiple
real factions that align players to a particular cause in an impacting way. Permanently.
There would be Guild Keeps. There will Guild vs. Guild PVP twice daily to gain access to procedurally generated dungeons for endgame loot. The difficulty would scale to infinity in these dungeons.
PVP gear would be separate from PVE gear, standardized and normalized. Always.
No other PVP exists aside from 1v1, 2v2 and 3v3 arenas. Arenas grant no access, gear or ranking. They are just for fun. There is PVP, this is not a PVP game.
Item system would not be totally random. Loot would work like this: Items can drop with 1-2 stats called
Implicit Mods, these are predicable mods but random in range. There can also be a 1-3 runes on a given item drop.
Runes can be disenchanted destroying the item and keeping the rune(s). OR the runes can be destroyed keeping the item & it's implicit mods.
Runes have a variety of stats and mods. Simple singular stat mods such as +Strength offer the highest value possible to a single stat. While other runes may have split values such as +Strength & +HP at a reduced value from the singular mod stats.
The catch is each rune is named. No item can have two runes of the same name on it. For example, an item can only have "... of the Bear" rune attached. But can have, "... of the Bear" + "... of the Cheetah" + of "... of the Eagle".
Some runes offer a bonus if stacked, Guild Wars 2 style. Such as having "... of the Bear" on 3 pieces of gear would give an additional bonus beyond the typical stats of the rune(s). Allowing players to customize their gear to their exact liking. Yet keeping the "gear hunt" perpetual as there is always the possibility of getting a different item roll or re- purposing the runes to a player's needs.
Wardrobe system stolen directly from Rift; reskin any item type with any other item type. No limits. Want to dual wield a chainsaw & uzi Valvo evening dress and shoes by Jimmy Choo without giving up the safety of full plate mail?
YOU CAN DO THAT. \m/
Multiple vanity sets switchable on the fly.
Modular UI stolen directly from Rift: all on screen elements resizable, moveable, transparent, opaque, snapped, stacked, separate in combat & out of combat properties. All of which is on the fly, instant from within game by default.
Exactly like Rift's UI.
Basically, I want The Secret World with minor changes.