Hated toc liked the twin valkyr fight though as blood dk that was amazing haha, heartstrike ftw.
Loved the fights of TOC and TOGC, got bored of the atmosphered and doing it four times a week per character.
New Signature in development. Legion Windwalker is a garbage class that I no longer wish to play.
Blackrock Foundry was probably the best part of WOD, but that's really just a blackhanded compliment.
It basically being the first raid I did in game means it has a special place in my heart. Some of the fights were fun and I kinda liked the whole concept of "here we will test your might before you go and raid the ice cream citadel!" What really killed it for me was the armor sets. They all looked alike depending on WHAT is was. I.E mage gears and lock gears looked similar. Also The Facebreaker was a thing. It made me want to go Enh on my main =D
It has been scientifically confirmed that if Eiffel was green; he would in fact die.
Actually, this is the first time I have ever heard of anyone liking ToC.
That was me that Tweeted that! I loved ToC but GC is right and the data shows that empyrically... ToC was unpopular for a handful of reasons. Personally I loved the fights and the theme and the way gear was handled and the Profession drops and the daily area and everything about that patch except for how soon it came out! I still didn't have Firefighter 25 or Algalon but we were damn close. Then ToC trivialized it.
For what it was, a filler raid that took very little time or effort to make so that we could get a better ICC without going mad from no content, it was a good enough job and I have a very soft spot for it largely for sentimental reasons but from a design review as well.
anyway to me ToC would be rated one of the most enjoyable raids, and i didnt have a problem doing it 4 times on my main, 3 times on my tank alt and 2 times on my healer per week, oh and also to me Ulduar was dreadfully annoying, long and i just couldn't bare raid nights at that time, by far my worst experience as a raid was in ulduar
Legionnaire Nazgrim yells: Thrall's balls! They're everywhere...
Thanks to Shyama for the lovely signature
I liked most of the TOC bosses, myself, but would have liked to see more of a true raid. 1 or 2 fights in the coliseum, sure, but then Arthas shatters the floor and you fall into a sprawling Azjol-Nerub type area where you fight the rest, culminating in Anub.
As for the gear, yeah, some of it was awful. I did like the plate sets, though, and some of the horde weapons were badass.
From what I remember, ToC was never supposed to be a raid, just a 5-man dungeon. The raid for that patch was supposed to be Azjol-Nerub, but got scrapped, and instead we got ToC as a raid. Also explains why there's some Azjol-Nerub stuff in ToC, and Why Anub'arak is the final boss (who was supposed to be the final boss in AN).
We probably should be happy we got a raid at all in that patch. In Cata, they just decided to remove the raid concept for one major patch completely
ToC is my second most hated raid, only next to Dragon Soul.
Where does he get the data? Well, on their official forums in patch 3.2 everyone and their grandma had made a "ToC sucks" thread.
Some encounters were cool, but for the most part it sucked. Jaraxxus was hilarious though, but for the wrong reasons, his encounter was very standard, but his voice always made me crack up for some reason.
EVERYONE I know and knew back then HATED ToC with fiery passion. They STILL do. It was an abomination and if you like it you are fucking weird.
Ah what a funny thread. "Where does he get his data?" lol
Ofc there are raids that I liked more. But looking back, I definitely disliked SSC more. I disliked MT H more. I loathed Gruul's lair. And really....if you hate that place for being in one area - Onyxia..or Malygos say hello. But I guess the idea of attuning and equipping 40 ppl over months to finally be in one cave with one dragon was somehow more epic for reasons that are impossible to explain.
---------- Post added 2013-04-07 at 10:48 PM ----------
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
I enjoyed it, although it didn't quite feel like a proper raid. Bosses were just bosses, but the lack of trash was pretty cool. I don't really consider item design to be part of the actual raid so that doesn't affect my opinion.
ToC blew so hard, my least favorite instance ever. Going for Immortality was one of the most frustrating raid achieves....