I will be the first to admit... if you go in with a 25 man strat, or a 10 man comp strat that does not compliment your raid the boss will feel like a heroic overtuned boss! You wont hear me argue that ever...but if your not willing to rethink your strat and look at it from a different POV then why should blizz nerf it for you when others like myself are steam rolling it as is with a correct strat for our team? I would seriously sugest that you try doing it the GRGRBGR way the next lockout you will see that one blue head changes everythign for healers at the end and is why we changed it up!
None of the fights have felt close to as hard as yogg 0 was. That was a true F you overtuned heroic that kicked your ass if one person fucked up and there was only one strat for that and thats the reason I will always rock the deaths demise title!
Like Mag... that is really, really easy. But if you go and kill green every other head, yeah you're gonna take a crap ton of damage. For some guilds, that was trivial which made the annoyance of having some one kite the blue beam not worth it (incidentally that only really works on 10m because the damage for the poison bomb is over adjusted but whatever). Doing red and green only is essentially your raid trying to ignore 2 mechanics: the blue beam as you get none, but also the green as you are adopting a 'whatever, we will just heal through it' plan. Don't be shocked when ignoring multiple mechanics doesn't net your guild a new kill in a short span of time.
The fights are fine. You get extra gear initially from vp and maybe lfr and then with 5.3 you get vp upgrades. These will gradually help your raid out and is why there doesn't really need to be sweeping nerfs of anything.
---------- Post added 2013-04-19 at 08:35 PM ----------
The fights aren't fine. They are over tuned and are probably tuned under the assumption that the previous tier was all completed and maybe eveon some heroics were done. It wouldn't be "dumb" to tune the normal tier so that normal raiders could complete it around 5.3 or just after that. It would make total fucking sense. At that point I would potentially try some heroic bosses. At this rate I doubt we'll get that far in.
It's a lot to focus on, people do have a variance in their cognitive limits. One reason I believe that there is so much angst on this issue is because there doesnt seem any way to overgear and brute force the mechanics on the horizon, which (if you accept that the normal raiders are overloaded) means there is then no hope of clearing the raids unless the nerfs start to get very hefty.
A simple example is garalon - blizzard recently extended the enrage by a huge amount. Was the enrage the problem though? I doubt it. The problem will have been the 146 item "to do" checklist which the RL will have had to go through + training everyone up to do the various jobs involved and then the raiders involved still having to execute them well because a 10% hp nerf and an enrage extension doesn't really help you a whole lot if two raiders live under the boss due to being overloaded.
The fight really is not a gear check at all... same Ilevel as you down an entire DPS becuase they didnt fuckign log on till we got to ji-kun and we still downed it in one shot becuase we used the apropriate strat for our comps strengh!
Here my POV ... the fight is not easy but if you use the right strat is deff not "heroic hard overtuned" I make plenty of mistakes on this first kill you can see them all over and an overtuned fight would not allow for a tank to make mistakes!
Last edited by Odina; 2013-04-19 at 08:56 PM.
5.2 was released 3 months after 5.1 came out, so expect the same amount of time between 5.3 and 5.4.
---------- Post added 2013-04-19 at 08:58 PM ----------
It's a non choice. Either the fights are overtuned or the mechanics are overwhelming. NONE OF IT IS NORMAL RAIDING THOUGH. I don't think it's that clear cut mind you, I think they both sort of have interplay with each other but at the end of the day it's a pretty shit choice.
Yes, normals should be tuned for normal control of your toon, but normal control of your toon is the control the average player has over it, not the control the top 25% of players have.
But that's a skill that everybody has, right? Every single raider looked at the list of abilities and just instantly got what they should do, didn't they?
Oh no.....wait... no they didn't and choosing the right tacs is a rare skill in and of itself.