As many people have pointed out pve trinkets are becoming better and better for pvp. Even with the ilvl reductions for pve trinket procs, they still dominate pvp. I know blizzard removed resilience from pvp gear to make it easier on pve players to get into pvp, but I think pvp trinkets need to have resilience to make them attractive. I propose changing pvp base resilience to 60% instead of 65% and adding 1000 resilience to pvp trinkets. This would keep total resilience about the same and make the trinkets better for pvp. While this could hurt some pve players, they can easily farm trinkets first and have the same amount of resilience in no time. Besides if you're getting into pvp and not human you need your cc trinket first anyways.
Another possible solution is putting a greater amount of pvp power on trinkets. This could be a problem as damage might get out of control and humans could be even stronger. For those reasons I prefer my first solution. If nothing is done better start raiding.