Originally Posted by
Ragashii
One thing that makes no sense to me is that they are implementing a ceiling AND lowering the item levels of pvp gear. Doesn't implementing a ceiling accomplish that very thing? Your item level is going to be scaled down to 496 anyway, so what difference does it make if you get to run around the world in 512 gear? The pvers will get to run around in gear higher than that anyway. They can even upgrade their gear overtime, while you can't. So why should you even pvp anymore after you finish your set as a casual player? The whole idea of thunderforged gear was made so that the first bosses of an instance were still "exciting" well what about players that hit the gear ceiling in pvp? What keeps the game exciting for them? Upgrading gear is exciting. Stagnating for an entire season is not. So does this change even accomplish anything? You still have to grind out a set, and you still need that set for pvp. Sure it might get more people to "try" pvp for a while but whats going to keep them interested once they figure out there's virtually no progression?
And before people go "You could just go do PVE instead." Not everyone likes pve, and doing something you don't like is not fun.