Thread: WOW vs. STWOR

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  1. #1

    WOW vs. STWOR

    Which is better for pvp??

  2. #2
    Epic!
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    I really enjoyed SW:TOR pvp, but all i did was just random warzones. It seemed to have a good balance between damage and health pools as well CC diminishing returns. The warzones were a lot of fun especially HUTT BAAAAAALLLLLLLLL ! Loved CCing ppl in the flame traps muahahahaha !

    That said I don't play SWTOR any more at all and still play wow. Haven't done any wow pvp in the last few weeks since 5.2 though.

  3. #3
    WoW.

    That should tell you something about SWTOR PvP.

    SWTOR is burstier and seemingly heavier on the CC, if that's possible. Also, the game runs horribly on most peoples' computers (I run Far Cry 3 on max settings at 60+ FPS but get about 15 FPS in battlegrounds on SWTOR), which makes it extremely difficult to do anything in the 5 seconds that it takes for you to die.

  4. #4
    Fluffy Kitten Yvaelle's Avatar
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    I felt like the skill cap in SWTOR was relatively low, you feel like you are playing to your characters full capacity relatively soon (if you are coming off any prior competitive MMO pvp background) and then I always get bored of other MMO PvP scenes soon after that. Plus, for all the complaints we have about WoW PvP lately - WoW doesn't have hard counters (anymore) like other MMO's still have - everyone kind of has a shot at everyone else in WoW.

    There are obviously encounters that feel very one sided still, but usually when you think about them it comes down to "I should have used this talent over that one, I should have used this cooldown at this time rather than saving it" - in other MMO's it often feels like "You are rooted->Root Break->You are rooted->You Died" - and you often lack the flexibility to solve that by making different choices - the reflection becomes "you lost because you fought a class with spammable roots, and your class only has one trinket vs roots; solution - don't fight that class next time!".

    Hard counters aren't fun, and while wow has classes that are overpowered, it mostly doesn't have hard counters anymore. Imbalanced/Overpowered classes are overpowered against everyone - and are cured with nerfs - blizzard doesn't buff/nerf classes fast enough, but at least they've mostly solved hard counters.
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  5. #5
    The Lightbringer inboundpaper's Avatar
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    Swotor was pretty solid until 1.2, then it got like Wow silly. Granted I was one of the Op classes in Swotor.
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  6. #6
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    PvP in WoW is much more mature. However SWTOR had surprisingly good PvP gameplay. Huttball was especially brilliant. I went in expecting to hate it but it turned out to be my favourite warzone by far. Ranked huttball was amazing. I'm probably biased though as i played on one of the better ranked teams in the game.

  7. #7
    I found PvP in SWTOR quite fun, but ultimately returned to WoW.

    Main reason for me, was the clunky animations for some of the moves in SWTOR. The gameplay just didnt feel as fluid when I was waiting for flashy animations to complete so I could use another ability.

  8. #8
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    Quote Originally Posted by broods View Post
    PvP in WoW is much more mature. However SWTOR had surprisingly good PvP gameplay. Huttball was especially brilliant. I went in expecting to hate it but it turned out to be my favourite warzone by far. Ranked huttball was amazing. I'm probably biased though as i played on one of the better ranked teams in the game.
    I think huttball is the best pvp game i have ever played. I havn't played swtor in ages so don't know if much has changed.

  9. #9
    Over 9000! Gimlix's Avatar
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    WoW, SWTOR is really but then really bad, It aint better in any aspects, Sorry.
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  10. #10
    I am Murloc! Mister K's Avatar
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    Quote Originally Posted by Gimlix View Post
    WoW, SWTOR is really but then really bad, It aint better in any aspects, Sorry.
    Immersion/Story/VOs it is but not everone likes that.

    SWTOR has decent PvP, Hutball was just outstanding. That said, WoW is just insanely fluid where as SWTOR is extremely clunky.

  11. #11
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    With the changes in alacrity, SWTOR fighting is now fluid and more balanced overall. WoW has classes with interesting abilities and mechanics (nothing can bit the WoW's druid) but SWTOR has amazing PvP modes. Voidstar, Huttball, The Ancient Hypergate...

  12. #12
    Quote Originally Posted by kalamitis View Post
    With the changes in alacrity, SWTOR fighting is now fluid and more balanced overall. WoW has classes with interesting abilities and mechanics (nothing can bit the WoW's druid) but SWTOR has amazing PvP modes. Voidstar, Huttball, The Ancient Hypergate...
    Thats interesting, thanks for the info. Might give it another go now its F2P and see if the gameplay really has improved.

  13. #13
    I really enjoyed SWTOR's PvP from a tank's standpoint: plate classes could switch stances and use an ability called Guard on another player, transferring half the damage they take to you, and giving you bonus damage for the damage transferred. There was also a taunt mechanic which made it so you did more damage to players until they attacked you, and Resolve made it so you wouldn't sit in a cc chain for 90 seconds.

    However this was an old mechanic, as Warhammer Online had effectively the same mechanic for tanks, along with detaunts for healers/dps classes: if you casted a detaunt on someone, they would do reduced damage to you until they attacked another target 3 times. CCs if I recall were grouped into either full loss, or disorients, and there were many knockbacks to go around. Hybrid healer/dps classes also had love: if you dealt damage, your healing abilities were increased for a short time, and if you healed, your damage abilities were increased for a short time. The best hybrids would balance putting out damage while keeping their team alive at the same time; it wasn't uncommon for a very well played Warrior Priest/Disciple of Khaine to top both healing and damage dealt for a scenario (battlegrounds, essentially).

    The game's entire focus was around PvP (or Realm vs Realm, as they'd call it). You could level the entirety from level 1 to the cap without fighting any npc that wasn't a guard, either through world pvp (skirmishes), campaigns (a tiered world pvp system eventually leading to attacking an enemy's capital for pvp loot/glory) or scenarios (battlegrounds). Your level would be scaled to the max for that zone, and the handicap to being a lower level meant that your gear wasn't as powerful, so your scaling up to max level would be lower than someone who was geared appropriately and max level, and you would also be lacking new abilities learned when you'd level up. Leveling in scenarios along with friends was a blast, even when we were only level 2 and had only 3 abilities.

    Warhammer Online's PvP was by far the best I experienced. A shame that the somewhat clunky gameplay and buggy pathing/npcs (possibly just an issue because of how new the game was when I was playing it), along with WotLK's release drew me away from it. The ladder system was also very similar to Classic WoW's bg ladder system: just a monster grind to get the best pvp gear there was.

    I'm not sure if there's still a free trial for Warhammer Online, but if there is, I'd highly recommend it, if not just to pvp a bit in low level skirmishes and play around.

    Hell, I might even go give it another pass, if I can remember my old account...

  14. #14
    Pvp in wow has much more depth. It was a fun 5 month distraction. Then you realize you're doing the same 4 warzones over and over for little reward.

    Edit, the voice at the beginning of this vid is the GM of the guild we faced.
    Last edited by Eponzled; 2013-04-24 at 11:48 AM.

  15. #15
    I found that the pvp 'scenarios' to be much more varied than those in WoW. Hutball was quite a breath of fresh air from a mechanics point of view, and the base attack/defense reminded me loads of Unreal Tournaments Assault game mode. Implementation wasn't that spot on, but you could see their charms.

    Also the way you get recognition in a warzone was far superior to WoW. Imagine getting honor from the amount you have healed, crutch healing, amount of damage mitigated from other players, kill streaks etc, instead of a flat amount for objectives got, a win, and your HK's. Much more varied, and it made being a tank in PvP far more rewarding than it is in WoW where you're just a high defense low damage juggernaught.

    I did like SWTOR's pvp, but the token system for rewards was horrendous.
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  16. #16
    Class balance started off meh and went horrible in a hurry. Granted, I am a bit jaded over it because I played Sith Sorc, which started out beastly then quickly got beat over the head with the nerf bat. Mauraders/Sentinels became god mode at the time I quit playing.

    Huttball is an awesome gameplay mode, though. Void Star is basically Strand of the Ancients, but without vehicles...may sound me but it makes me wonder how badass Strand would be without any vechs.

    The currency system for the pvp gear in that game, though...ugh. It gives you a better appreciation of how simple the honor/conquest system is in WoW (other than the whole season totals thing). I think it changed 2 or 3 times completely in the month and change I played...or it seemed like it, at least.

  17. #17
    Quote Originally Posted by Dundebuns View Post
    I did like SWTOR's pvp, but the token system for rewards was horrendous.
    They got rid of the token system a long time ago. It is much more similar to honor and conquest now, although you can get conquest also from trading in your honor at 3:1.

  18. #18
    Fluffy Kitten Yvaelle's Avatar
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    Quote Originally Posted by mmmmmmmBacon View Post
    Hell, I might even go give it another pass, if I can remember my old account...
    Ya I really liked it during the beta, I didn't stick to it after the launch though - tempted to go back now... especcially if it's gone F2P or has a free trial active
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  19. #19
    Quote Originally Posted by Yvaelle View Post
    Ya I really liked it during the beta, I didn't stick to it after the launch though - tempted to go back now... especcially if it's gone F2P or has a free trial active
    I think that game is an RP'rs paradise, Wpvp if you can find it was really fun as well... however with the free to play aspect you can only do like 5 warzones a week... Good luck staying competitive with such little valor gained.

  20. #20
    I would recommend against playing SWTOR for one it has the worst community I have ever seen in an MMO it makes WoWs community look like candy land. You can't ask for help or any questions without being ridiculed and there is so much elitism its not even funny and no I'm not a newb I was fully PvP geared on 3 characters. Class balance is pretty bad too and they are very slow to fix balance issues its like they have no idea what they are doing.

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