Originally Posted by
Inambour
we use an aoe stun just before stomp and a dedicated afffli lock for the 70% snare.
i bring bats near the boss for some aoe dots/cleave every time i can and they usually die from both my HB spam, the lock dots and cleave/dot dmg (after moving out of boss range).
i still have around 15+ that are following me at all times, even more for the last 20% of the boss where everyone switches to him ignoring turtles.
i also ask for priest speed shield before/after every stomp to gain even more room
i ask my friend dk to aoe grip when mine is on CD and after new bats came in to group them properly
i use chillblains, glyph DnD, RE (for DC regen and getting crystal buff when i can't auto attack it while kiting)
the only issues with this tactic is that u can't mess up even once during 5/6 min, otherwise u gonna be oneshotted. it's not that easy with the rng turtles coming out of nowhere moving at lightning speed but engineering helps (glider when kb to land far from bats and rocket speed).
to be honest, after doing this for over 4 resets it's a piss in the park but i can agree that the strat depends on your raid. we only did so because one of our tank didn't manage it at first. we are basically one tanking the boss and my dps is around 250/300k from bats only, but it doesn't mean shit considering i don't even touch the boss apart from splash HB dmg.
what is mainly helping is having extra dps on turtles/boss, i still help at start for around a min or so where i burst all i can.