Trying to get a color animation update on stacks. It works except for when the buff goes away, it stays the last color it was. I have a feeling that it is that there is no trigger for losing the buff. Here is what I have. I want it to be red ( 1,0,0,1 ) if lock and load is not active but there is no update to the color after I use the second lock and load.
Code:
function(progress, r1, g1, b1, a1, r2, g2, b2, a2)
local _,_,_,stack = UnitAura("player", "Lock and Load")
if stack >= 2 then
return 1,.6,0,1
elseif stack >= 1 then
return 1,.4,0,1
elseif stack == nil then
return 1,0,0,1
else
return 0,0,0,1
end
end
and here is an import of the aura.
Code:
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