"You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist."
Friedrich Nietzsche
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...
Because PVP has proven to be successfull endgame (even organized), while PVE wasnt able to do that yet, and is way more effort.
PVP is player driven endgame and fits really well to a sandbox. While things like organized raiding only adresses a very few.
No game studio has invented PVE large scale group content yet, which adresses as much as PVP does. Raiding isnt that.
One way they can have the best of both worlds is,
Have an NPC guild, lets call it "The State", PVEers can join. As a member of the State, you can still get ganked ... but ... the State will send OPed NPC assassin to kill and fine the fool that ganked you.
Gankers will be fined X amount (to be adjusted to deter ganking) and the fine will be collect upon being killed by the State's assassins - if they have insufficient funds, they will be asked to pay in installments (/w interest) on a weekly basis; failure to pay on time will result in State assassins ripping you another new one burning your XP.
X amount (same as the fine) will be paid to the victim player for being inconvenienced.
The State will effectively be the strongest guild on the servers martially - a homogony if you will; and is for intents and purposes invincible. How it differs from player guilds is, it's NPC run (i.e. developer run) and non-expansionist.
The benefit of being in a player guild is that you get to reap the rewards of conquer/controlled areas. The State being non-expansionist will not take part in such activities hence no benefit to the PVEers in them. Risk vs Reward.
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...
Considering that you're above the 'soft cap' for levels, 25 hours from 52-53 is rather quick. If folks want to see a non grindy game where they can sit around stating that there's nothing to do, of course, there are other well established titles that serve that up on a silver platter.
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
Typically in game design when a "challenge" goes from trivial to huge with nothing bridging the gap its just poorly received by people. Take a look at what happens in wows end game.
Granted it doesn't seem to matter much in this game, but it isn't exactly great game design.
..and so he left, with terrible power in shaking hands.
as someone who is considering buying this, is the world PvP in the game bad enough that it will prevent me from leveling now that everyone is max lvl? or will I be mostly left alone aside from a couple ganks here and there
I think I have about 52 hours so far, i am level 41.. Really enjoying it!
I've heard the karma system is actually pretty tame though, and that it's easy to get back into 'positive karma'.
Depends on the region you play. Also, you are able to attack with a lower level but cant be attacked. And you may be killed in arenas with a lower level.
The one near to Heidel, as example. Stay away from it if you are a lowbie.
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You just need to grind a lot.
Last edited by mmoc903ad35b4b; 2016-03-24 at 09:47 PM.
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...