Hello DK community! I am a healer and raid leader for my guild, as such I feel like I have a decent understanding of how to play a blood DK. I get the stat weights and basic priorities etc. However in raids, it feels like the spiky nature of a DKs health bar compared to any other tanking class is problematic. I get that the self healing makes up for the increases number of full hits, but it feels like there is no margin for error.
Take for instance Horridon after Jalak's death. My DK can tank him fine chaining cds, but once that cd chain runs out he explodes into a cloud of red mist. Where a bear with less gear is able to survive under the same conditions for much longer.
My question then is: Am I seeing a disparity in the tanking classes for this content or a problem with the player behind the toon?