Blitz + Heimer + AP Yi + Caitlyn + Lux = gg
Ran into Taric, Nidalee, Karma, Sona and (iirc) Ashe. That was no fun at all. Only way it could've been worse was with Kayle instead of Ashe, pretty much.
No it's not since it's possible to get good comps, same for bad comps.
If they are all ad carries then it's going to be a bad comp. More than two is just too much and it can make you lose the game because ad carries are squishy and don't do much damage early game. Game can snowball pretty hard, not as hard as in SR though but hard enough, and you'll lose because of it.
If Ez goes AP then it's possible, it also depends on what the 4th and 5th champions are but still, three ad carries or more in one team is almost every time a bad thing for you.
Was that on your team or on the other team?
Expanding a bit on it: that team seems to be a good team due to the heals, Taric's passive, Karma's shield and Sonna's abilities really, seems like a good comp to be honest.
It was the enemy team. Was completely pointless. Couldn't deal nearly enough damage to get through the sustain and they had enough poke that they could get us very low. Not to mention a crap ton of CC.
ARAM kind of demonstrates how powerful the kits on Supports are.
Anyone with a reset (Kat, Yi, Khazix, Trist) are all good, as well as pretty much all of the ADCs and anyone with poke. Pretty much all of the tanks are good too. Some are worse than others but I've played 90~ of the champs so far in ARAM and all of them can be useful in some way, even Udyr.
Indeed.
Simply because the gold you get in there is a lot more than you would on SR hence making you more able to purchase more expensive and better(usually) items.
He doesn't have to be near one tower to hold off 5 champions but it does help him quite a lot.
I'd say ad carries are the worst out of any other role, that doesn't mean that they are shit in there, they aren't, they just have more problem than other roles do.
Well, those champions have a quite safe gameplay compared to most ad carries due to their ulties/poke, though it gets hard at team fights because you have to do the same as you normally would with any other ad carry.
And btw, I wasn't saying all ad carries have the same problems in aram but some/most have more problems than other roles.
Melee carries are worse.
I quite like getting Quinn, Sivir or Tristana on ARAM. They can play well. MF basically becomes a bullet time bot.
I kinda forgot about those, yeah, those have more problems than ad carries for sure.
But melee carries like Zed and Talon have quite a lot of poke to compensate some of their problems in there. Trynn, Fiora, etc, aren't that bad either, their early game is just really shitty, just like Vayne's early game in SR(assuming it's still as bad as it was on S2) but it gets better because of the items, though I guess Trynn could be an exception for not being that bad because of his ulti and how much he develops with items so I don't know.
But yeah, melee carries have it worse than ad carries most of the times.
AD carries are okay to have. One of them is fine. Lets you shove down objectives and they do scale hard into end game.
I just found out that Soraka is a beast in ARAM. Kited 3 melees to their deaths after I got a bit ahead with Q spam + Rylais, haha Max CDR, Rylais, Liandrys, Zhonyas and Rabaddon :P
That's a pretty squishy build. I'm surprised you didn't get killed while killing no one on your own.
Just because it's random doesn't mean you still can't have good comps.
Plus, ARAM has a lot more viable comps than SR does, that is 100% sure.
Blitzcrank, Nautilus, Thresh (AD), Sona, Ashe.
GG.
It aint THAT squishy tbh. You get a nice chunk of health from the Rylais and some Armor from Zhonyas + the armor steroid from your Heal... I also had ult + heal as summoner for lots of sustain :P I guess I could have swapped that Rabaddons for a ROA for even more tankyness...
They were a full bruiser-team (except Corki) so they werent doing that much damage since they are kind of forced to build more tanky rather than full damage I did almost die but some nicely timed self-heals and taking one of the healing runes off the ground while kiting helped with that :P
Point was that she wasnt "insta-gibbable" so to speak and could kite and sustain fairly well.
I have to say I really hate the major skill difference in ARAM. Does it have any MMR at all? I seriously play with complete, mouse-clicking Bronze V level players against gold/platinum players. Like, I had a Jayce who went and started building a botrk as first item and MISSING ALL HIS SHOCKBLASTS, if he bothered to empower them at all. And then spending most of his time in hammer form iso spamming shockblasts. WHY!