Originally Posted by
Faroth
Even I agree the PvP gear vendor placement made no sense.
At all.
Whatsoever.
This one actually doesn't bother me as much. You're heading to an island over on that side of the continent, head to that side of the continent. I'm not favorable for teleporting everywhere and portals accessing everything from a city. I've seen a lot advocating that yes, indeed, if there's a hearthstone bind location, we should be able to teleport to them instantly. No flight paths, no hearthstone cool downs. Instant teleport as close as you can get to your goal because otherwise you're wasting the players' time.
Do you design an MMORPG as an RPG in a world or as a series of arcade games? Personally, I'm cool with travel times and a world, even if there's nothing actively going on with the travel. But again, I will openly note my bias. I've done the 30 minute boat rides to Felwithe. I've walked from Qeynos to Freeport. EQ toughened me up to inconvenience and an MMO as a breathing world. And the world ain't fair, it ain't convenient. I'm perhaps a teeny bit masochistic with MMOs. I think too much convenience hurts the game in the big picture. I'm sure many, perhaps most, disagree with me and we WILL have the insta-port anywhere on the map in time.