wont happen quit trying
wont happen quit trying
Engine as in create the world, model by model. Bioware/Visceral should create the story, decide on what artwork they want to go with etc.
Comparison would be a Painter(DICE) who does requests, people can tell that painter what kind of painting they want, but only that painter knows how to paint, the customer(Or Visceral/Bioware in this case) has no clue how to paint good.
"Engine is already there", MoH:Warfighter, it's not as simple really. DICE has mentioned a few times that 1 reason there were no modding tools for BF3 is that the Engine is really complex.
DLC's will be bought as they offer different guns/gameplay, players can't create guns that they can use in all Ranked servers.
Also I googled up a few posts, first one from Battlelog(Battlefield 3/ MoH:W / Battlefield 4 community site, sort of): Against Modding? (Scroll down a bit for "Blue post" made by DICE employee.
2nd post from Bf3blog: Dice: Battlefield 3 too complex for mod toolsOriginally Posted by DarkLord7854
It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.Furthermore, the Frostbite engine features a number of licensed third party technologies, which DICE cannot give out for free with mod tools — they’ll have to get another, much more expensive license in order to offer mod tools.
No game is too complex for modders to mess with, even if they don't have full access to a mod toolkit. The license issue is legit, but saying that it's too complex is laughable. It's like them wanting to preserve the blue filter in BF3 because of "artistic integrity".
Battelog post probably gave a better answer, game goes through a lot of applications and it needs to be refined to the max to have those load times we get for such huge files. Not to mention how they are packed to take as little space as possible. If that process is done by modders, a map can end up being 10gb in size if they don't know how to compile it properly.
how about the fact that a fair bit of bioware is gone? and was replaced by staff from mythic, aka the guys who made Wh: o.
Last edited by mordale; 2013-05-14 at 12:03 AM.
I don't think there's a single person who thinks that KotOR 2 was better that also denies that it had it's fair share of problems due to time constraints and what have you.
I personally enjoyed 2 more simply because it strayed away from the, imo, very tired formula of Sith vs. Jedi, good vs. evil, white vs. black with almost nothing in between and just put the universe of Star Wars in a setting far more grey than most people feel comfortable with. I always viewed KotOR 2 as being far more adult and serious compared to other stories in the same universe. I suppose that in my opinion, that makes KotOR 2 the superior product, despite its flaws.
See, I like plotlines that explore the faults with the "Jedi/Sith" divide trying to codify the Light/Dark, which 1 did to some extent. For myself, 2 didn't do that so much as just throw a lot of random stuff into an established setting, with no regard for the setting.
Mind you, a lot of star wars material does this random power crap, but I don't care for that material in general. You can make a Sith Lord without him draining the Force from a planet or whatever.
I think it was pretty creepy although I wish they made him do more. As for the faults of the Jedi Sith divide. Well I don't think trying to say "WELL THE SITH ARE GOOD PEOPLE AND JEDI ARE JUST MEAN" No that doesn't work. Now what I did admire was the distrust of Jedi on Dantooine. That was actually decent.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi