Page 5 of 5 FirstFirst ...
3
4
5
  1. #81
    Herald of the Titans Achaman's Avatar
    10+ Year Old Account
    Join Date
    Jan 2010
    Location
    pfft as if you care..
    Posts
    2,681
    wont happen quit trying

  2. #82
    We can dream, right?

  3. #83
    Quote Originally Posted by edgecrusher View Post
    Erm... The engine is already there. It's pretty much finished save for whatever tweaks each studios in-house engineers at each studio want to make for it.
    Engine as in create the world, model by model. Bioware/Visceral should create the story, decide on what artwork they want to go with etc.

    Comparison would be a Painter(DICE) who does requests, people can tell that painter what kind of painting they want, but only that painter knows how to paint, the customer(Or Visceral/Bioware in this case) has no clue how to paint good.

    "Engine is already there", MoH:Warfighter, it's not as simple really. DICE has mentioned a few times that 1 reason there were no modding tools for BF3 is that the Engine is really complex.

  4. #84
    Deleted
    Quote Originally Posted by Tehterokkar View Post
    DICE has mentioned a few times that 1 reason there were no modding tools for BF3 is that the Engine is really complex.
    Or more like EA didn't let them, as they don't want to have to deal with some free user created content being superior to their DLC's.

  5. #85
    Titan
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    America's Hat
    Posts
    14,143
    Odds are it will be as mediocre and overrated as the first two games were. And yes, I played them pretty far before getting sick of the repetitive combat and the lame storylines.

  6. #86
    Deleted
    Quote Originally Posted by Vathdar View Post
    Or more like EA didn't let them, as they don't want to have to deal with some free user created content being superior to their DLC's.
    Pretty much this, the engine being complex is not somethinng that would stop modders, the people actually creating the decent mods are not people that are noobs within the area of game design and coding.

  7. #87
    Quote Originally Posted by Vathdar View Post
    Or more like EA didn't let them, as they don't want to have to deal with some free user created content being superior to their DLC's.
    DLC's will be bought as they offer different guns/gameplay, players can't create guns that they can use in all Ranked servers.

    Also I googled up a few posts, first one from Battlelog(Battlefield 3/ MoH:W / Battlefield 4 community site, sort of): Against Modding? (Scroll down a bit for "Blue post" made by DICE employee.

    Quote Originally Posted by DarkLord7854
    Correct!

    Building just a map requires jumping between ~20-30 different programs, and that doesn't even take into account the process of getting it into the game to test/play it, which requires the game source as everything is highly optimized and packaged for incredibly low loading times, despite the massive size of the map data and assets.




    Everything, down to the way the game is compiled, is built and optimized for maximum performance.
    2nd post from Bf3blog: Dice: Battlefield 3 too complex for mod tools

    It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.
    Furthermore, the Frostbite engine features a number of licensed third party technologies, which DICE cannot give out for free with mod tools — they’ll have to get another, much more expensive license in order to offer mod tools.

  8. #88
    Quote Originally Posted by Tehterokkar View Post
    No game is too complex for modders to mess with, even if they don't have full access to a mod toolkit. The license issue is legit, but saying that it's too complex is laughable. It's like them wanting to preserve the blue filter in BF3 because of "artistic integrity".

  9. #89
    Quote Originally Posted by edgecrusher View Post
    No game is too complex for modders to mess with, even if they don't have full access to a mod toolkit. The license issue is legit, but saying that it's too complex is laughable. It's like them wanting to preserve the blue filter in BF3 because of "artistic integrity".
    Battelog post probably gave a better answer, game goes through a lot of applications and it needs to be refined to the max to have those load times we get for such huge files. Not to mention how they are packed to take as little space as possible. If that process is done by modders, a map can end up being 10gb in size if they don't know how to compile it properly.

  10. #90
    how about the fact that a fair bit of bioware is gone? and was replaced by staff from mythic, aka the guys who made Wh: o.
    Last edited by mordale; 2013-05-14 at 12:03 AM.

  11. #91
    I don't think there's a single person who thinks that KotOR 2 was better that also denies that it had it's fair share of problems due to time constraints and what have you.

    I personally enjoyed 2 more simply because it strayed away from the, imo, very tired formula of Sith vs. Jedi, good vs. evil, white vs. black with almost nothing in between and just put the universe of Star Wars in a setting far more grey than most people feel comfortable with. I always viewed KotOR 2 as being far more adult and serious compared to other stories in the same universe. I suppose that in my opinion, that makes KotOR 2 the superior product, despite its flaws.

  12. #92
    Void Lord Aeluron Lightsong's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In some Sanctuaryesque place or a Haven
    Posts
    44,683
    Quote Originally Posted by NoiseTank13 View Post
    I don't think there's a single person who thinks that KotOR 2 was better that also denies that it had it's fair share of problems due to time constraints and what have you.

    I personally enjoyed 2 more simply because it strayed away from the, imo, very tired formula of Sith vs. Jedi, good vs. evil, white vs. black with almost nothing in between and just put the universe of Star Wars in a setting far more grey than most people feel comfortable with. I always viewed KotOR 2 as being far more adult and serious compared to other stories in the same universe. I suppose that in my opinion, that makes KotOR 2 the superior product, despite its flaws.
    Thing is Star Wars has always at least from a Jedi and Sith perspective good and evil, White and Black. It's always been that way.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  13. #93
    The Lightbringer inboundpaper's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Close to San Fransisco, CA
    Posts
    3,102
    If we could go back in time to when Bioware still had most of its old staff, sure. At this point I would rather it be shipped to Bungie.
    Quote Originally Posted by Asmodias View Post
    Sadly, with those actors... the "XXX Adaptation" should really be called 50 shades of watch a different porno.
    Muh main
    Destiny

  14. #94
    Quote Originally Posted by NoiseTank13 View Post
    I don't think there's a single person who thinks that KotOR 2 was better that also denies that it had it's fair share of problems due to time constraints and what have you.

    I personally enjoyed 2 more simply because it strayed away from the, imo, very tired formula of Sith vs. Jedi, good vs. evil, white vs. black with almost nothing in between and just put the universe of Star Wars in a setting far more grey than most people feel comfortable with. I always viewed KotOR 2 as being far more adult and serious compared to other stories in the same universe. I suppose that in my opinion, that makes KotOR 2 the superior product, despite its flaws.
    See, I like plotlines that explore the faults with the "Jedi/Sith" divide trying to codify the Light/Dark, which 1 did to some extent. For myself, 2 didn't do that so much as just throw a lot of random stuff into an established setting, with no regard for the setting.

    Mind you, a lot of star wars material does this random power crap, but I don't care for that material in general. You can make a Sith Lord without him draining the Force from a planet or whatever.

  15. #95
    Void Lord Aeluron Lightsong's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In some Sanctuaryesque place or a Haven
    Posts
    44,683
    Quote Originally Posted by Svifnymr View Post
    See, I like plotlines that explore the faults with the "Jedi/Sith" divide trying to codify the Light/Dark, which 1 did to some extent. For myself, 2 didn't do that so much as just throw a lot of random stuff into an established setting, with no regard for the setting.

    Mind you, a lot of star wars material does this random power crap, but I don't care for that material in general. You can make a Sith Lord without him draining the Force from a planet or whatever.
    I think it was pretty creepy although I wish they made him do more. As for the faults of the Jedi Sith divide. Well I don't think trying to say "WELL THE SITH ARE GOOD PEOPLE AND JEDI ARE JUST MEAN" No that doesn't work. Now what I did admire was the distrust of Jedi on Dantooine. That was actually decent.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •