So recently I've been researching any information I can find on Blizzard's first and newest excursion into the MOBA genre, Blizzard All Stars. There isn't a plethora of information released on the game yet (Blizzcon 2011 presentation for those interested http://www.youtube.com/watch?v=bWymJSal9IM), however the developers do seem to be hinting as some interesting design philosophy. The one that caught my attention specifically was accessibility of the game.
Right now, I think a lot of people would agree that the most hindering part of genre leading titles DoTA 2, LoL, and even HoN is the insufficient amount of tutorial and initation into the game for new players, and as a result, the inaccessibility. Sure, all of these games have their own take on tutorials and bot training, but in my opinion that really isn't enough. I never realized this until I tried getting some of my friends into DoTA 2. We tried queuing up for a few games together, but I could tell they were immediately put off. They understood the objective of the game, but the complexities behind each individual hero, countering, item build variances, and teamfight combos were just too much for them to handle. I've been playing DoTA on and off for 8 years, but the game still seems to reveal more to me every match (coincidentally, why I enjoy it). However, they would just end up doing exactly what I told them to do, but their execution was typically faulty and resulted in their/my deaths. They haven't played the game since.
The truth is, due to the fact that the people who typically play any of the major three MOBA games come from a DOTA 1 background, the skill level of the average player is usually very high relative to someone giving the genre a shot for the first time. If you ever try making a new account and hopping in to your first match, you can easily notice that even players with new accounts know exactly what they're doing and how to play, and if you don't, prepare for the verbal and textual threats you will be receiving, or more importantly, tell your mom to start taking birth control.
Enter Blizzard All Stars. Blizzard has always been the great refiner, not known to revolutionize genres typically, but to enhance them and polish them down to a point. WoW, SC, Diablo, etc. were not the first games of their type. Blizzard just knows how to make things playable for the masses, and I think they'll continue this approach with their new MOBA game. It will probably be deemed as a game for casuals, a dumbed down version of DOTA, or the MOBA for "kiddies", but to me this could potentially be a great game to bring more people into the genre, and eventually transition into some of the more complicated titles. What do you guys think?