I didn't add a "keep it the way it is" option because blizzard said there is a gap between LFR and Normal and want to do something about it. They see a problem and will act on it eventually, I'm just curious what other players prefer.
I think most of us know there is a sizable gap between LFR difficulty and Normal difficulty. Im a heroic raider (only 2/12h but still pushing and enjoying it!!) and I can even see it. Those new to the game, or those who just aren't as skilled or those that don't really have the time to play really only have LFR as a choice of raiding. Normal's aren't tuned for this and from the interview by Ion Hazzikostas (Lead Encounter Designer) (http://www.mmo-champion.com/content/...he-Daily-Blink) he agrees with this and sees an issue. It's going to happen, blizzard is going to do something about it as a large portion of the player base wants to raid socially but finds LFR too easy and/or antisocial and they can't quite make it in normal as it is too hard for them.
The way I see it Blizzard will choose one of these 4 choices.
A) Go back to the Wrath of the Lich King raid difficulty model, 10man is easier and drops inferior loot to 25m. They may or may not be seperate lockouts.
B) Nerf normal modes in general so it'll be more like Dragonsoul
C) Add the monthly increasing debuff in some form (Like dragonsoul)
D) A Third difficulty, harder then LFR but easier the Normal, an "Easy" difficulty the shares a lockout with normal/heroic.
A) 10m difficulty will be easier in the sense he raid damage will be much lower and required raid dps will be lower. Some mechanics may be less harsh (less adds spawning etc). The loot itself will be lower ilvl (maybe 8ilvl less?). They may or may not share a lockout with 25man.
B) Dragonsoul normal was probably easiest normal ever, it wasn't that mechanically hard there was only a couple things you had to do and a lot of guilds who struggled in Firelands cleared Dragonsoul pretty quickly.
C) After 2 months and every month after that the raid got a debuff that decreased the damage/health of everything by 5%, eventually it got to 35%( or 30%) and it became very puggable.
D) Will work the same way as normal/heroic with a switch. Will drop either LFR or slightly better then LFR gear. Will share a lockout with normal and heroic so you have to choose. All the mechanics will still be there and still be mandatory (Tortos breathes will wipe you if not interupted) but maybe an extra second or two to interupt it, and raid HPS/DPS required will be lower. Like if the raid was already nerfed by 15% etc. This will remove the need to nerf normal mode at a future date and give pugs/family/friends/alt a place to raid socially. Because it can be cleared so quickly it can (and should) be gated like LFR.
You can probably guess which one I want (D) as the other 3 have very harmful side effects. A) makes all current hardcoreish 10mans angry and probably quit (I am one of them, i will quit if they choose A, i enjoy the difficulty currently). B) will just make it too easy again and will clear Dragonsoul in a week on normal, and C) made everything too easy too. D) I honestly can't see any negatives except it being cleared quickly but if it shares the same gated system as LFR it will be perfect. I can see myself running it a lot with alts instead of LFR because I just can't stand LFR :P