Originally Posted by
Nairobi
Here we go...
So, in this tier, it'd be an extra "level" of items at 502+8 or 522-8? Is it going to have TF monikers? If you get a TF-normal-EZ piece, is that the same as a regular normal piece? Can you upgrade that in 5.3 to be better than normal loot? It's not going to inflate ilvls, on that you are correct. What it WILL do, is convolute the already overly complex system that is unbalanced by Blizz standards, and needlessly so. Normals are tuned so lax that if you can't beat them with 502 gear, you're not going to all of a sudden beat them just cause you have 510s. However, if you tune the loot drops in this suggestion of yours to be too high, like 522-8 (+8 for upgrades/TF), then you just simply overgear the encounter, leading to...
A copy of LFR. LFR isn't fun for a variety of reasons. One big one is that there is no challenge or fear of failure (outside of the fact that you cant control the people in the group). The hardest mechanics in LFR are the 24 other people you get grouped with. It's designed to be done with minimal gear and little-to-no coordination. That's not fun nor challenging, I get that. But giving an easy-mode Normal that drops damn-near normal mode loot means you'll be back to that same position of overgearing mechanics. Instead of introducing all of that needless clutter, just make LFR available as a 10man version, with assignable loot and no stacking buff, for the premise of catering to these guilds that are stuck between the 2 "levels". No new gear levels, no new balance/tuning time, no new art/recoloring. Far more efficient, easier to implement, and sensical.
Yeah, well, that's just like...your opinion, man. Seems to be a LOT of opinions presented as fact in R&D recently, which needs to stop. Just saying there is no argument against something doesn't mean there isn't. And it's pretty overwhelmingly clear from this thread alone that there IS a large argument against "fixing" this "problem" that a lot of us don't even see.