Originally Posted by
RickJamesLich
I wouldn't listen to Osmeric if he's the one that told you raiding appeals to very few players but costs a ton of resources - if that was the case, I don't think blizzard would still be making raids after the game's been out for almost a decade (and still has millions upon millions playing it). And wouldn't that mean that the majority of the player base logs in and does nothing? If that were really true, I don't think WoW would be anywhere near as successful as it is lol.
LFR has a ton of problems, I personally think they should get rid of it and just give people other content instead - real content, not just easy mode versions of stuff. 5 mans once made the game great, but those were nerfed into oblivion and how many people run them after their first day at 90? Doing the same to raiding will just end up giving raiding the same fate. IMO if they:
- Made 5 man heroic dungeons that required some coordination, but also gave worthwhile upgrades from time to time
- Set up the challenge modes so they give even better upgrades from that (and not just cosmetic stuff, like they initially did)
- Allow faction rep grinds that give epics that don't cost valor (while still having some epics that cost valor)
- Eliminated PvP power and resil so your gear was useful in either scenario, so you could do some bg's after a raid or vice versa
- Brought back craftable items that weren't watered down
That'd be a much better start for giving content that everyone could enjoy then just re-hashing a new mode for a raid. Making the disparities between epics smaller would be great too. The game catered too much too "casuals", and I use that word loosely, it's probably not the right word, and the challenge and social aspects of the game suffered greatly for it.