Thread: garrosh boss

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  1. #21

  2. #22
    Gorrosh, me ogre, me you father

  3. #23
    Elemental Lord Sierra85's Avatar
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    What makes him grow to be bigger?
    Hi

  4. #24
    Quote Originally Posted by Mokoshne View Post
    What makes him grow to be bigger?
    Darkmoon firewater

  5. #25
    Deleted
    Quote Originally Posted by Mokoshne View Post
    What makes him grow to be bigger?
    Steroids.

    Also make one angry.

  6. #26
    What about sha, Darkmoon firewater AND stereoids?

  7. #27
    Garrosh's head looks really tiny.

    Just to add my thoughts, it'd be nice if people would be able to follow through on their threats of Garrosh. Vol'jin promised to shoot him, Baine needs revenge for his father, Lor'themar hates him for what he's done to his people, Jaina wants him dead to have revenge of Theramore, Vareesa's is basically the same as Jaina/revenge for Rhonin (though most people were happy about his death I think), Alliance want revenge for the Horde's atrocities like Southshore and basically make him the figurehead of it all (which he basically is) and etc. Hopefully things calm down after he's offed.

    Jaina and Vareesa cool off, Alliance feel better because they'll be the powerhouse while the Horde will be recovering/not very strong (Blizz said places like Ashenvale and Gilneas would/could/should be given to the Alliance though it's questionable if they'd actually show it), Baine feels better and leads better, and Lor'themar does what he wants and not care about the Horde (/go neutral and let people choose to join a faction if they want and make up with the helves and sort out Dalaran/Sunreavers).

  8. #28
    The fight against Garrosh should be similar like DeathWing in that we won't kill him during our first engagement.

    The first fight should be him and his personal guards in his throne room as boss 6, at around 10% or something he performs a tactical retreat. Garrosh himself needs to be relativity easy but the true difficulty of the fight needs to come from his personal guards.

    The second fight should be as boss 13 but this time he should go all out, using whatever abomination and freaks of nature he collected and he himself should be corrupted by whatever Mogu/Sha magic he managed to get his hand on.

    The most important thing is that Garrosh himself shouldn't be stronger then the previous end bosses because that would just feel weird since his corruption is relatively recent and tame compared to the other end bosses. We also need to see the result of his efforts since he became warchief, so we need to see the monsters he captured and the dark magic he discovered.

  9. #29
    Good idea, as long we dont get spine or back of narwhalosh whalescream
    One of the dark things stored there should be kael'thas, onyxia and nefarian
    Last edited by Narwhalosh Whalescream; 2013-05-21 at 12:10 PM. Reason: heads...

  10. #30
    Quote Originally Posted by Interitus View Post
    Good idea, as long we dont get spine or back of narwhalosh whalescream
    One of the dark things stored there should be kael'thas, onyxia and nefarian
    The problem with Deathwing wasn't the concept but the execution.

    First spine itself was good, after removing his bolt that keps his body stable Deathwing's body becomes unstable so the heroes think they won
    2e: the unstable deathwing becomes more powerful and only the combined power of all of the aspects and the heroes manage to defeat him

    A part of the problem was that you never directly faced Deathwing, first you was on his back and then you attacked his limbs but never the main body (the last 20% doesn't really count|). This is part would be fine since Deathwing is was the ''end of the world'' , facing him directly sshould have never been a option. Having said that actually having deathwing (at his max size) fighting against the aspects while the heroes slowly kill him would have been more appropriate.
    Last edited by ati87; 2013-05-22 at 09:42 PM.

  11. #31
    Quote Originally Posted by Edds View Post
    Heads too big.

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