Last night my group did 12 attempts on Tortos and from the looks of the logs, they didn't get very far. Unfortunately I was not able to make last night as I had an important business dinner to attend. From the looks of it there was a lot of rockfall damage that could have been avoided (for the most part) and turtles seemed to not go down as fast as I would like. I'm not the best at taking a look at logs so I am opening it up to you guys to see if you can take a look and give any good tips either related to or not related to the logs provided.
Comp last night:
Tanks: DK, Warrior
Heals: Disc, Disc, RDruid
DPS: Rogue (doesn't have weapons for combat cleave), Fire mage, Ele Shaman, Hunter, Frost Dk
Comp moving forward:
Tanks: DK, Warrior
Heals: Disc, Disc, RDruid
DPS: Rogue (doesn't have weapons for combat cleave), Fire mage, Ele Shaman, Hunter, WARLOCK (me going AFF just for the perma slows I can put up)
There was only a few attempts where my group tried to solo tank it and have the other tank go DPS. The Mage and Shaman are our kickers.
Ya I was thinking the same thing and I definitely would have had them go 2 heals. Our resto druid would have to go DPS since his DPS set is actually pretty good, unfortunately the other priests DPS gear is kinda junk :/
Is Disc/Holy at all viable or is Disc on a fight revolved around shields sort of meh?
---------- Post added 2013-05-23 at 09:29 AM ----------
bumping to see if anybody else has any input on HM Tortos