Running Out of Bag Space
Adding more space to put more stuff isn't a solution, it's just delaying the problem, and usually not by much. We've been talking about (and even telling all y'all) that solving the storage problem is something we've set our sights on. Of course I'm not going to make an announcement here so no specifics to share yet, or when that relief may surface, but it is something we want to tackle asap. (
Blue Tracker /
Official Forums)
4 set pve bonus > pvp Bonus
pls i don't wanna be forced into pve to compete in pvp versus players that take the advantage of pve equip versus pvp.
Firstly, I never said you had to. Secondly, PvE items are worse than PvP gear for instanced PvP. Thirdly, I said that if any outliers were found, we would investigate and make adjustments if we deem it necessary. Fourthly, I said that our goal was for PvP gear to be the best for PvP.
excuse me but I feel cheated!
Because raiders and freshly dinged level 90 characters are able to more easily enter the PvP scene, increasing participation and reducing queue times?
Your issue is that you feel PvE gear is a clear winner over PvP gear, I can assure you that PvP gear is better in pretty much all cases. There may be a few exceptions to this, but they are at best an incredibly minor increase in damage, but you sacrifice other bonuses to get that minor damage increase. All in all, no PvE items are a clear upgrade to PvP gear with almost all of them being a downgrade. To quote my last post: "If we find some PvE gear that is clearly outperforming PvP gear in instanced PvP, we will investigate it and take action if it's deemed necessary."
The difference so far is so minimal that pvp players feel shafted and feel as if they have grinded PVP gear for little to no difference when in competition with PVE players.
I think that an additional 35% damage through PvP power is definitely nothing to be sneezed at.
PVP gear feels useless, PVPing feels pointless. There is no reward, pvp players feels like they are always on par if not worse off than that of pve players. Just READ the forums, look at how people are feeling, screw the statistics, look at how fed up the PVP player base is with these changes!
I read this forum daily and I can tell you that I am well aware of the communities feelings on the topic and I do share some of those feelings and concerns as a PvP'er myself. However, many of the arguments that are used are either not rationalized, done in the heat of the moment with no reasoning and don't take into account all of the facts. We post here to try and help clearing up those concerns and preventing information that helps as well as passing on all of the feedback that we get and the developers regularly incorporate that feedback into design decisions.
Honour gear is USELESS!, it is POINTLESS. Anyone who grinds out honour for malevolent gear is kicking themselves in the teeth.
Why is it pointless? As I gear up a new alt, I use the honor gear and I find that while it is not optimal, it suffices till I get conquest gear. Honor gear to Conquest gear is a basic path of progression for gearing and without it you end up with the flipside of the coin: If there is no progression path for gearing, then some of the enjoyment is gone for players losing that opportunity to increase their characters power. You start out, you run battlegrounds to get honor and a bit of conquest on the side which you use to buy gear that allows you to participate in arena and RBG's, the conquest you get from that then goes into Conquest gear.
If you are struggling to find partners or teams, there are sources you can use to find some. You can use the "Looking for players - PvP" forum, Arena Junkies forums, General chat, Anook, Teamfind, your guild and more. The main idea is just to find like-minded players to play with.
Its just terrible at the moment, whats the point, i'm asking you, right now Nakatoir, WHY should i PVP when there is NO gear, NO rewards and a stalemate at 2k rating!
The progression pathing for gear has not really changed, crafted to honor to conquest, just the Elite weapon has been toned down to avoid ilvl inflation and gear disparity. So there is gear, 3 sets of it different sets. There are rewards, the PvP enchant, the cloak, the tabard, the elite gear and end-of-season rewards. We are also looking to add more rewards into PvP in the future.
I accept that the 2k rating push and beyond is a challenge, but it's not impossible. If you already have full Tyrannical, then it is simply a matter of skill and knowledge of the game that is holding you back. Just keep trying, learning from mistakes and pushing to get better and you will break past that window. (
Blue Tracker /
Official Forums)