That's the argument I keep hearing for why LFR needs to exist in the first place rather than, say 5 man content designed specifically for casuals. People say they want to learn how the story line goes and that their money entitles them to that. Also, nobody cares about non-raiders getting or not getting gear, that's just a red herring.
How does story mode not let non-raiders experience content? Why do non-raiders have a problem with raiders having raid content that provides TBC style raiding? If the main story line bosses and encounters are in the story mode, why couldn't there be some other content that's just progression oriented for TBC raiders?Turning it into a story mode is "best" for whom exactly? LFR was designed to let non-raiders experience content in a very casual environment. The reward for participating in LFR is lower ilvl epic gear. Problem? (by which I mean valid problem and not elitist, destroy the raid pool, promotes baddies, gives "undeserved gear" type excuse)
It creates linear progression raiding like in TBC. It doesn't have to be for the majority of the player base, just that part that enjoyed linear progression raiding (the size of which you can go calculate from TBC raid statistics if you want). I'm not saying all the content must be like this. By all means have some LFR content that gives the kind of experience it does today, just have it separate so it doesn't ruin the linear progression feel for those that want it.Hmm, attunements and no skipping of tier? And that benefits what part of the player base exactly? Surely not the majority.