Thread: Hunter Buffs

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  1. #1
    Banned Illiterate's Avatar
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    Hunter Buffs

    General
    Arcane Shot now deals 10% more damage. [Requires a realm restart]
    Cobra Shot now deals 10% more damage. [Requires a realm restart]
    Hunter Pets summoned by Stampede now only use auto-attacks against their target. [Requires a realm restart]
    Steady Shot now deals 10% more damage. [Requires a realm restart]


    Talents
    Blink Strikes now has a 10-yard minimum range, and the teleportation effect cannot happen more than once every 20 seconds. [Requires a realm restart]
    The game is balanced now


    http://us.battle.net/wow/en/blog/9687729/#june10

  2. #2
    The Patient
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    look more like nerf to stampede and blink strike, I might be wrong.

  3. #3
    But the problem is their ability to easily set up CC chains on people and then do a truck load of damage as well. Stampede was not the real issue and nerfing it will only do so much because it's not the cause.

  4. #4
    So when the class need blatant and unadultrated nerfs, they got compensated HEAVILY so that they received a net buff instead.

    Why can't Blizzard get it into their thick skulls to gut the fuck out of BM? NO class has all 3 specs viable for PvE AND PvP. Trying to force it only yields to greater problems.

    And hell, they could have even just kept blink strike and stampede the same. All that needed to happen was a removal of readiness from the BM toolkit.
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  5. #5
    Quote Originally Posted by Flaks View Post
    So when the class need blatant and unadultrated nerfs, they got compensated HEAVILY so that they received a net buff instead.

    NO class has all 3 specs viable for PvE AND PvP.
    All that needed to happen was a removal of readiness from the BM toolkit.
    Well shamans have all 3 specs pvp viable now. Just saying.

    And yes, if readiness would go away from BM things would be much more tolerable.

  6. #6
    Quote Originally Posted by Nyaldee View Post
    Well shamans have all 3 specs pvp viable now. Just saying.

    And yes, if readiness would go away from BM things would be much more tolerable.
    That's a good point. I should have said "their goal should not be to make all classes have all specs viable for both aspects of the game" simply because it is utterly impossible. Especially when it feels like some classes are getting special treatment with them going out of their way to have them be viable in everything while others are left in the dust.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
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  7. #7
    No one knows if its a nerf buff, guess we'll have to wait to see what happens next

  8. #8
    I am Murloc! Terahertz's Avatar
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    Quote Originally Posted by Flaks View Post
    So when the class need blatant and unadultrated nerfs, they got compensated HEAVILY so that they received a net buff instead.

    Why can't Blizzard get it into their thick skulls to gut the fuck out of BM? NO class has all 3 specs viable for PvE AND PvP. Trying to force it only yields to greater problems.

    And hell, they could have even just kept blink strike and stampede the same. All that needed to happen was a removal of readiness from the BM toolkit.
    I play MM hunter and I think they gutted BM enough now.

    The reason they buffed arcane shot etc is because otherwise hunters would be on the bottom of the DPS charts. They're already midpack DPS, hence why they buffed their upfront damage.

    Blink Strikes nerf makes it so you can actually kite the pet now aswell.

    ---------- Post added 2013-06-11 at 07:45 AM ----------

    Quote Originally Posted by Nyaldee View Post
    Well shamans have all 3 specs pvp viable now. Just saying.

    And yes, if readiness would go away from BM things would be much more tolerable.
    I don't get why people think BM hunters shouldn't have readiness. You people fail to see one of the problems that makes BM so much better than MM; Bestial Wrath trinket.

    Remove bestial wrath's trinket effect and you're done.

  9. #9
    Quote Originally Posted by Emfg View Post
    Remove bestial wrath's trinket effect and you're done.
    That's a viable aproach also. Imo it's either removing trinket effect or readiness, but with a good healer and melee it's already hard to force cc on hunter between their abilities and double deternance makes them real bitches to kill. Removing readiness from spec will remove 1 trinket and nerf their insane defences.

    Also another problem is that dot cleaves are pretty meh nowdays and they always kept hunters in check, allowing more comps to counter hunters counters thus creating more viable setups. Although i should add that it's hard to build your setup around locks/boomkins/sps given how much burst dmg is going around. Atm if they overnerf hunters all melee will be gutted against wizards too, if they overbuff resiliance wizards will destroy melees in drawn out games due to cc abudance. So all in i agree with Blizz taking a carefull aproach to nerfing hunters becouse almost wholle melee population depends on them to carry against wizards.

  10. #10
    I dont understand blizzard. The problem is right there infront of them and the solution is simple but they go and change something else o0

    Its like they just gave up on this game...

  11. #11
    i would end up being slightly happy if hunters dont get gutted tomorrow. they are the only reason i can play my warrior and have a chance against casters.
    if hunters get gutted tomorrow then casters can have arena to themselves yet again !
    i would rather see a feral /ele sham nerf than hunter nerfs.

  12. #12
    all they really had to do, for fuck sakes blizzard...
    Stampede upped to 10 mins, or removed from arena, then we wouldn't need damage buffs, and cause more /facepalms
    Blink strike charge mechanic changed to a cooldown (they did this, at least)
    kill command requires line of sight, it's the only ability in the entire game, that's a main damage move that can be used out of line of sight. Really quite stupid, tbh.
    Bestial wrath no longer reset by readiness, OR remove the trinket. Sigh, i'm glad i stopped my sub the other day (not because of the game, it was because of IRL Money problems) this game is going to hell.

  13. #13
    Higher constant damage. Perfect.


  14. #14
    So they nerfd some of the burst but buffed their sustained damage....I guess ill take it, but that still does nothing to nerf the OP abilities like readiness, BW, etc. They are still too strong with CC imo.

    I think we need to stop asking for specific nerfs to class abilities and CC and change the DR system. Problem solved.
    “What was God doing before the divine creation? Was he preparing
    hell for people who asked such questions?” - Stephen Hawking


  15. #15
    Quote Originally Posted by Emfg View Post
    I play MM hunter and I think they gutted BM enough now.

    The reason they buffed arcane shot etc is because otherwise hunters would be on the bottom of the DPS charts. They're already midpack DPS, hence why they buffed their upfront damage.

    Blink Strikes nerf makes it so you can actually kite the pet now aswell.

    I don't get why people think BM hunters shouldn't have readiness. You people fail to see one of the problems that makes BM so much better than MM; Bestial Wrath trinket.

    Remove bestial wrath's trinket effect and you're done.
    These aren't really nerfs. Since they fixed it ignoring resilience, stampede hasn't been a huge part of what a hunter is. It's some extra blanket damage to mongo out a kill which doesn't hurt, but it's not an iwin button unless you play at like 1300mmr. Hunters' sustained and unstoppable damage and CC is really what they've got going for them, and that hasn't been hurt at all.

    If BM needs PvE buffs that's fine, but their PvP damage is way too high. This is where Blizzard needs to start looking into a PvP-only solution. It's not unprecedented and exists for this exact scenario. I don't get why hunters are above the rules. Warriors did too much damage, so CS got a pvp-only nerf. Mage bombs were too strong, so they got a pvp-only nerf. Rogues' find weakness was just similarly adjusted. Hunters do too much damage, and their damage is just reallocated and will still be broken. Give me one reason hunters should be getting compensation for every nerf--if a class is overpowered, it needs a reduction in power. Am I mission something?

    I doubt you can kite pets as well as you suggest. Blink strikes has a semi-intelligent filter on it, so basically any time you try to use a gap creation ability it'll just have blink strikes ready. If you want a pet off you, hard CC is still the most viable means of doing it. These adjustments realistically mean that actively peeling a pet will be possible, but it's never going to be worth that effort. It seems wrong that peeling a pet should take as much effort as a player.

    Readiness is nothing but a problem. Before MoP, when Blizzard pulled every offensive ability off cold snap and preparation, they said that having an offensive cooldown reset is plain broken and impossible to balance. Yet again hunters were above the rules for some reason. Here we are, mid-expansion and hunters have been dominating pvp the entire time. I wonder why--surely double duration cooldowns and CC resets have nothing to do with that. I won't argue that BW medallion isn't an issue--it's definitely one of the biggest concerns, but readiness and BW also play off of each other. BW trinket wouldn't be so amazing if hunters couldn't readiness another one at the start of the game, and likewise readiness wouldn't be (quite) so amazing if it didn't give you an extra pvp medallion. Regardless, arenas are about as full of swifty macro readiness hero hunters as they can be. I don't care exactly what gets nerfed, but I'm a little tired of seeing 2200 trashcan hunters at that couldn't aim a trap to save their life.

  16. #16
    Quote Originally Posted by cexspa View Post
    ele sham
    Wut

    Yeah, ele shammies do truckloads of damage, but christ... lock out their fire or full stun them during ascendance and there you go. They are squishier than any other caster (except maaaaaybe shadow priests, but they have their own ways of not dying). I understand lightning bolt isn't AS worthless anymore, but it still isn't a good filler.

  17. #17
    Quote Originally Posted by asb View Post
    These aren't really nerfs. Since they fixed it ignoring resilience, stampede hasn't been a huge part of what a hunter is. It's some extra blanket damage to mongo out a kill which doesn't hurt, but it's not an iwin button unless you play at like 1300mmr. Hunters' sustained and unstoppable damage and CC is really what they've got going for them, and that hasn't been hurt at all.

    If BM needs PvE buffs that's fine, but their PvP damage is way too high. This is where Blizzard needs to start looking into a PvP-only solution. It's not unprecedented and exists for this exact scenario. I don't get why hunters are above the rules. Warriors did too much damage, so CS got a pvp-only nerf. Mage bombs were too strong, so they got a pvp-only nerf. Rogues' find weakness was just similarly adjusted. Hunters do too much damage, and their damage is just reallocated and will still be broken. Give me one reason hunters should be getting compensation for every nerf--if a class is overpowered, it needs a reduction in power. Am I mission something?

    I doubt you can kite pets as well as you suggest. Blink strikes has a semi-intelligent filter on it, so basically any time you try to use a gap creation ability it'll just have blink strikes ready. If you want a pet off you, hard CC is still the most viable means of doing it. These adjustments realistically mean that actively peeling a pet will be possible, but it's never going to be worth that effort. It seems wrong that peeling a pet should take as much effort as a player.

    Readiness is nothing but a problem. Before MoP, when Blizzard pulled every offensive ability off cold snap and preparation, they said that having an offensive cooldown reset is plain broken and impossible to balance. Yet again hunters were above the rules for some reason. Here we are, mid-expansion and hunters have been dominating pvp the entire time. I wonder why--surely double duration cooldowns and CC resets have nothing to do with that. I won't argue that BW medallion isn't an issue--it's definitely one of the biggest concerns, but readiness and BW also play off of each other. BW trinket wouldn't be so amazing if hunters couldn't readiness another one at the start of the game, and likewise readiness wouldn't be (quite) so amazing if it didn't give you an extra pvp medallion. Regardless, arenas are about as full of swifty macro readiness hero hunters as they can be. I don't care exactly what gets nerfed, but I'm a little tired of seeing 2200 trashcan hunters at that couldn't aim a trap to save their life.
    PREACH!

    BM needs to be gutted so badly. All it does is promote mongo TSG full retard blow cds on everything in 20 seconds playstyle. They dumb down the game, seriously. And to all hunters complaining, you have MARKSMAN which is still good but more balanced and a better, more skillful playstyle. Thats what hunters shoulld be.

  18. #18
    Hunters will be fine. Calm down.

  19. #19
    Deleted
    Quote Originally Posted by Tasty Fish View Post
    Hunters will be fine. Calm down.
    They will still be overpowered. Yes. Thats exactly the problem...

  20. #20
    Nerf to burst buff to overall dps all the ignorant PvPers will still cry, at least the PvE hunters will be happy with the buff.

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