Originally Posted by
asb
These aren't really nerfs. Since they fixed it ignoring resilience, stampede hasn't been a huge part of what a hunter is. It's some extra blanket damage to mongo out a kill which doesn't hurt, but it's not an iwin button unless you play at like 1300mmr. Hunters' sustained and unstoppable damage and CC is really what they've got going for them, and that hasn't been hurt at all.
If BM needs PvE buffs that's fine, but their PvP damage is way too high. This is where Blizzard needs to start looking into a PvP-only solution. It's not unprecedented and exists for this exact scenario. I don't get why hunters are above the rules. Warriors did too much damage, so CS got a pvp-only nerf. Mage bombs were too strong, so they got a pvp-only nerf. Rogues' find weakness was just similarly adjusted. Hunters do too much damage, and their damage is just reallocated and will still be broken. Give me one reason hunters should be getting compensation for every nerf--if a class is overpowered, it needs a reduction in power. Am I mission something?
I doubt you can kite pets as well as you suggest. Blink strikes has a semi-intelligent filter on it, so basically any time you try to use a gap creation ability it'll just have blink strikes ready. If you want a pet off you, hard CC is still the most viable means of doing it. These adjustments realistically mean that actively peeling a pet will be possible, but it's never going to be worth that effort. It seems wrong that peeling a pet should take as much effort as a player.
Readiness is nothing but a problem. Before MoP, when Blizzard pulled every offensive ability off cold snap and preparation, they said that having an offensive cooldown reset is plain broken and impossible to balance. Yet again hunters were above the rules for some reason. Here we are, mid-expansion and hunters have been dominating pvp the entire time. I wonder why--surely double duration cooldowns and CC resets have nothing to do with that. I won't argue that BW medallion isn't an issue--it's definitely one of the biggest concerns, but readiness and BW also play off of each other. BW trinket wouldn't be so amazing if hunters couldn't readiness another one at the start of the game, and likewise readiness wouldn't be (quite) so amazing if it didn't give you an extra pvp medallion. Regardless, arenas are about as full of swifty macro readiness hero hunters as they can be. I don't care exactly what gets nerfed, but I'm a little tired of seeing 2200 trashcan hunters at that couldn't aim a trap to save their life.