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  1. #121
    Deleted
    Quote Originally Posted by zito View Post
    The only thing preventing X world from entering KH series is because of copyrighting. They need permission. KH story is about all worlds that use to be one but got separated.

    Hell they could put world of warcraft in the game if they get permission.

    Arthas vs Sora <3

  2. #122
    Quote Originally Posted by zito View Post
    Um Sora hasn't been the main focus since KH2. BBS was all about ventus, tera and aqua, 358/2 days was about the organization and roxas, and DDD was half about half about sora and half riku focusing more on riku and sora as the puppet.
    Didn't say he was. I said I'm sick of this solo character gameplay.

  3. #123
    Field Marshal Madcloud's Avatar
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    8 years. last time i played KH on console i was 16. will I feel stupid playing this game now that im 24? (well actually prolly will be like 25 by the time it comes out) Answer: Definitely not! I can't friggen wait!

  4. #124
    I'm looking forward to this game too. I hope theres still an impossibly hard optional Sephiroth boss battle. But it seems like people who have only played KH1 and 2 will be missing out a ton of the story from all those other KH games on the side.

  5. #125
    Don't understand why everyone wants to see Sephiroth as an superboss again.

    Apart from being lame and all his fights weren't even hard in the first place.

  6. #126
    Well, I am super glad that it's actually on a fucking console, not more God damn hand helds. Then again, they'll probably have another ten hand held games after 3 comes out.

    As much as I can't wait for the game though... much of my original hype for the series (like what I had when 2 was announced) has dwindled out... I mean, come on. The main plot and story has gotten so insanely fucked up, that seems like it'll only get worse and worse.

    Hell, 2 destroyed a lot of the characters' personality. The entire game is about Sora's homoerotic feelings for Riku, while Kairi is completely pushed to the side. "Oh, hi girl I killed myself to save in the previous game. OMGWTFBBQ Riku, you're totally different, let me cuddle against your cool robe and weep for you!" Don't even get me started on the ending cutscene where he gets a handful of the guy's ass...

    I'll have high hopes for the return of the console game. I can only pray that they don't ruin what made the first and second games so good. Also, I do hope that they don't keep all of the goodies on Japan's side this time around... And, no Star Wars world! I know a lot of people are pinning for it, but get serious. The PotC world was garbage, the characters, the enemeies, the boss, the world itself... just all awful... The only thing I liked was when you returned there with the cool reaper heartless boss.
    I AM the world's first Shadow Mage.

  7. #127
    Hell, 2 destroyed a lot of the characters' personality. The entire game is about Sora's homoerotic feelings for Riku, while Kairi is completely pushed to the side. "Oh, hi girl I killed myself to save in the previous game. OMGWTFBBQ Riku, you're totally different, let me cuddle against your cool robe and weep for you!" Don't even get me started on the ending cutscene where he gets a handful of the guy's ass...
    Repressed feelings much?

    Well, I am super glad that it's actually on a fucking console, not more God damn hand helds. Then again, they'll probably have another ten hand held games after 3 comes out.
    The trend with the handheld games is they come out on handheld and then sony does a HD remake on the console. Chain was remade like what twice? and soon to be a third with 1.5 and BBS will be in 2.5.

    The main plot and story has gotten so insanely fucked up, that seems like it'll only get worse and worse.
    It's actually really easy to follow once you know where to look first in the time line. Problem with the handhelds it wasn't in order. It should go like BBS - KH1 - chain - KH2 - DDD and 358/2 days occurring at the same time as chain.

    ---------- Post added 2013-06-16 at 01:22 AM ----------

    Don't understand why everyone wants to see Sephiroth as an superboss again.

    Apart from being lame and all his fights weren't even hard in the first place.
    Zexion remix fight was way harder. You start off with 1 hp I believe.

  8. #128
    they only did so many hand held games because the KH team was tied up with versus.

  9. #129
    I am Murloc! DrMcNinja's Avatar
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    New boss: Darth Vader and the Emperor. Oh fuck. Just fuck.

    Or, for epicness: Team up with Obi-wan and fight Anakin (episode 3) Disney Style!

  10. #130
    Quote Originally Posted by DrMcNinja View Post
    New boss: Darth Vader and the Emperor. Oh fuck. Just fuck.

    Or, for epicness: Team up with Obi-wan and fight Anakin (episode 3) Disney Style!
    Holy crap... I totally forgot they have Star Wars now! o_O

  11. #131
    Only thing I want the creator of kingdom hearts to consider is making summons more useful end game. In final mix for part 2 all you did was use Soras transformations. My brother legit spammed that special one that cost 1 bar of energy or w/e because it would restore his hp to full. I thought that was a bit silly other than that no complaints. Combat in 2 was a lot smoother and I don't remember much about the AI no major complaints thou.

    ---------- Post added 2013-06-16 at 05:51 PM ----------

    Quote Originally Posted by mvallas View Post
    Holy crap... I totally forgot they have Star Wars now! o_O
    I just heard light saber + keyblade = omfg and maybe dual keyblades that are... wait for it... light sabers.
    Last edited by worsthitmanNa; 2013-06-16 at 05:52 PM.
    You're right except for 2 things.

    1. My name is spelt "God" not "Loucious-sama".
    2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.

  12. #132
    Scarab Lord Arkenaw's Avatar
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    Quote Originally Posted by hitmannoob View Post
    Only thing I want the creator of kingdom hearts to consider is making summons more useful end game. In final mix for part 2 all you did was use Soras transformations. My brother legit spammed that special one that cost 1 bar of energy or w/e because it would restore his hp to full. I thought that was a bit silly other than that no complaints. Combat in 2 was a lot smoother and I don't remember much about the AI no major complaints thou.

    ---------- Post added 2013-06-16 at 05:51 PM ----------



    I just heard light saber + keyblade = omfg and maybe dual keyblades that are... wait for it... light sabers.
    omg, I would never leave that world. lol


  13. #133
    Some new footage



    It seems they made magic a bit more viable, looks like you can transform your keyblade into a pair of guns that will shoot fireballs!
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  14. #134
    Scarab Lord Hellravager's Avatar
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    Some news about KH3 not sure if its good or bad but Tetsuya Nomura stepped off of FFXV development and is now focusing on KH3
    “Snow can only live in the winter. When it nears a fire, it dies. That is its life. It may yearn for summer, but… it can only desire it. In my hand, the snow becomes water, because this is not its world….”
    “The boundless Heavens and Earth are the final resting place of all living things. Life is like a journey, filled with various scenery, various paths.

  15. #135






    Maleficent: I see

    Pete: What is it?

    Maleficent: I wasn't aware because of the term "Data World"

    Pete: Huh?

    Maleficent: The Foretellers' Text

    Maleficent: There was once a book with that title.

    Maleficent: It contains records of the future, as though as it has seen it itself.

    Pete: Heh. If something like that really exist, you can easily do what you want with the worlds.

    Maleficent: By re-enacting the events foretold in that book, you can even extract the people and power in that written future.

    Pete: Worlds and people from a book?

    Pete: Now that is too much of an exaggeration. Seems more like a fairy tale. I shouldn't have kept my hopes up.

    Maleficent: Yes. Just like a fairy tale.

    Maleficent: But isn't a "Data World" just the same?

    Maleficent: The journals they have used to make their records. This may have a connection to the Foretellers' Text that is said to have existed in the past.

    Pete: Now this is getting interesting!

    Maleficent: That "Data", it seems that I have to obtain it.

    Pete: Hahahaha

    - - - Updated - - -

    nterview with Director Tetsuya Nomura



    >an even more universal game with HD remastering



    ---Were there any parts you were particularly attentive to during production of KH2.5?

    Mr Tetsuya Nomura (hereon Nomura): Due to size issues, in the KH 358/2 Days (hereon Days) cinematic work included in KH1.5 we left out combat and just went with text intermissions that explained, but many fans pointed out that it was a shame, and that weighed on me. As KH Re:coded didn't have the volume of Days, we were able to follow-up on that part by creating cinematics for the battles and Disney world stories as well as adding some narration by Mickey. Mickey both opens and closes KH Re:coded, so he was the best choice for the narrator. Also, as KH Birth by Sleep (hereon BbS) was going from a handheld console to a non-portable one, we needed to adjust the controls and such. At first, we were also looking for a way to include the multiplayer section as it was. This wouldn't have been too difficult if we were only working on BbS, but as we had three titles' worth of work on our plates for KH2.5, we included it as reworked into a single player feature.

    ---What was it like to reexamine your own past work when producing KH1.5 and KH2.5?

    Nomura: Replaying games made years ago often does let you feel their age, but I've never felt that way with KH games. I think perhaps the HD remastering has made them even more universal. Also, my impression from playing it after so long was, wow, I didn't think there were so many specialised worlds in here. Perhaps that's because they were easy to use game-wise when I included them. For Olympus Coliseum etc, we staff went along with our planning under the assumption that, while we still hadn't decided on whether to include something, there might always be a KH3 (laughs). There's also Sora's growth as a character. In KH1 I was incredibly conscious of keeping things 'Disney-like', but as the titles have added layers I think an originality has appeared.

    [Interview Bits and Bobs: Guest Characters | What are you careful with when it comes to guest characters? "On original worlds, that their outward appearance and personality is close to that of the original work, or I adapt them a little like with YRP. If they appear in Disney worlds, I match the aesthetic. I even made Zack's waist thinner to match with that world." (Nomura)]

    ---After your long involvement with the series, what do you think is the particular charm of Disney works?

    Nomura: It is the extremely loving and careful way they show and handle their characters both inside and outside the works themselves. I think this is what makes Disney works top class worldwide. This is very important with games too, according to the type, and the whole thing can become good or bad depending on the way the characters are handled. I've learned a lot.

    ---Is that so. That's rather deep. Can you please recommend any Disney works, or talk about any you've seen recently?

    Nomura: I think I've spoken about this before, but I like The Lion King, that hasn't changed. Recently, I was invited to the preview of Frozen, and I thought it was really good. Now that Pixar's Mr Lasseter has also become the chief creative officer at Disney, I expect that from now on there will be even more works that are even more challenging. As a fan I am really looking forward to Big Hero 6 which premieres in December.

    ---Speaking of Frozen, there were reports that co-director Mr Tai Yasue made a statement regarding content with a point about 'if Frozen were to appear in KH'.

    Nomura: That surprised me too. I checked with Yasue, because we haven't touched upon it at all, and there's been no talk about what we'd do 'if we put it in for now'. I do understand, though, because interviewers overseas do talk about their wishes for what they'd like to happen. In response, we Japanese don't give clear yes or no answers. Then sometimes they take it as as 'fact'. It was misinformation that came from a difference in culture.

    ---So that's what it was. Now, how do you actually choose new worlds?

    Nomura: The shape it's taking for KH3 is everyone sharing what sort of things we'd like to do on what sort of worlds, and then making decisions looking at that. A wide range of works fall within our targets so there are a lot of candidates, but we can't make them all, and in the end we also need the OK from Disney. But, the staff working on KH3 are pushier than they've ever been (laughs). They get highly passionate on the spot, elaborating to me exactly why we 'just have to do this!', so it's difficult to make choices.

    [Interview Bits and Bobs: LINE Stickers | How did the KH LINE stickers come about? "Disney spoke to me, and then I chose the characters and lines myself. I love Vanitas' 'Tch', but the one I use the most is Sora's 'OK'. I use it when responding to things I'm supervising with (laughs)." (Nomura)]

    >The reason that enigmatic trailer was put out



    ---You used the opening section of KH3 in a recently released trailer for KH2.5, didn't you. The conversation between those strangers was rather enigmatic.

    Nomura: I had received so many responses after releasing that play video previously, and I could feel that people were eagerly anticipating KH3. I really wanted to put out some sort of message, even though I couldn't show any content at that time. And, I wanted to show everyone that KH3 begins somewhere nobody is expecting, with speaking from new voice actors that haven't appeared in the series before. I really enjoyed seeing everyone try to guess who those two are.

    ---We definitely were surprised. We hadn't expected it to begin like that at all.

    Nomura: I wanted to go with an introduction that wouldn't make fans be like 'yeah, we knew that' upon seeing the opening section, and that would have both fans who knew the series and fans who didn't be like 'what's this? What's going to happen next?' and start feeling anticipation. I do this every time, but I want to try and make things even for both fans and newcomers. By the way, the conversation between those two is actually a lot longer, it goes for over two minutes. When you hear their conversation, you'll understand the flow of everything so far.



    [Interview Bits and Bobs: Likelihood of a PS4 version | With the shift to the next gen consoles underway, especially overseas, would you say you want to release KH1.5 and KH2.5 on the Playstation 4 or the Xbox One? "Since we've only just finished work on KH2.5, we would need a little more time to look into the technical aspects of HD remastering for next gen consoles." (Nomura)]

    ---The phrase 'Lost Masters' appeared in the conversation…

    Nomura: That may not necessarily deserve capitalisation. It just means what it says, 'Keyblade Masters who have been lost' (laughs).

    ---Oh, is that so (laughs). We are very much looking forward to KH3, but there will be a bit of a wait to go after KH2.5 is released. In the meantime, are there any new developments for the series?

    Nomura: Counting the developments in PC browser game KHχ (Key), I'd like to think that fans will spend the least amount of time possible separated from works from the series.


    ---We do wonder how KHχ (Key) will turn out. Among the scenes added to KH Re:coded, there is a 'Tome of Prophecy' episode which is related to KHχ (Key), isn't there?

    Nomura: The scenarios of KH3 and KHχ (Key) are intimately related, so they are being written at the same time. That's why the plot of KHχ (Key) has been on pause for a little while, and I am very sorry, but I have to ask you to please wait a little longer. We are also currently investigating developments that would allow more people to experience KHχ (Key).

    [Interview Bits and Bobs: First is Comic Con! | As Nomura said regarding Final Fantasy XV on page 18, 'it's up to the company. I can't say any more than that right now'. We fans can hardly wait for KH3 and many many other in-progress projects to be made public. But first, let's keep our eyes peeled at New York Comic Con!]



    ---By the way, what about KH3D? It's not in KH1.5 or KH2.5.

    Nomura: Aside from KHχ (Key), which is currently still underway, KH3D is the only title in the series not remastered in HD. I personally don't like leaving it as the odd one out, so I think it's an issue that requires consideration.

    >Sora's mobility is too high!?

    ---So, what is the current stage of development for KH3?

    Nomura: It's moving steadily along the estimated schedule. However, we are having a lot of trouble with the image creating part of things due to the engine. While that's going on, we are carrying out the scenario writing and world selecting. I've also drawn new clothes for Sora and Riku and the others.

    ---Are Sora's action sections also evolving nicely?

    Nomura: When I went to Osaka the other day and saw how development was coming along, Sora's mobility was too high. He'd reached a level where just moving around would probably make him invincible (laughs). Of course, he can't move like that from the beginning, but it looks like by the end he will be incredible. I'm looking forward to the next check. In a previous trailer Sora fought by transforming his Keyblade. The variations of those are also turning out to be amazing. It's close to the way the original Keyblade wielders fought in BbS.


    ---We want to get our hands on it ASAP! Now, we'd like to ask about your work outside KH3. You said previously that various jobs have fallen into your lap.

    Nomura: I do have many projects other than KH3. For some reason, with this timing, I have received many offers from both inside and outside the company, and I will be responding to those first. There are things that were given to me individually, and there are many things related to games, things outside games, and things that are yet to be announced. The closest thing is that at in October I am going to Comic Con which is being held in New York. While I have been given those jobs, I do intend to keep moving my own projects forward.


    [In the next issue (on sale 2nd October) we will include a special feature commemorating the release! We will also continue Mr Nomura's comments!]

    http://www.khinsider.com/news/Translated-Tetsuya-Nomura-s-Interview-with-Famitsu-4350

    - - - Updated - - -

    Young Xehanort tells Braig that Keyblades are passed down from generation to generation between Master and Apprentice through Rites of Succession, which has resulted in the increase of both wielders and Keyblades. However, there is one Keyblade that goes back far beyond all others, and that is the Keyblade wielded by Master Xehanort. He explains that it is a will that is passed down, but he himself has yet to inherit it.



    These are the Keyblades wielded by the 5 Foretellers and Master Xehanort. There are two things they have in common - being based off of animals (Snake - Fox - Leopard - Bear - Unicorn - Ram) and the daunting blue eye seen on the keychain. When placed altogether, they appear to form a perfect set.

    Could it be that Xehanort's Keyblade belonged to The Master's 6th apprentice?

    We've seen from experience that Masters do not inherently pass down their actual Keyblade via the Rite of Succession (see: Eraqus --> Terra & Aqua, Xehanort --> Ventus). The apprentices, if deemed worthy, receive their own unique Keyblade instead, thus increasing the number of wielders and Keyblades as Young Master Xehanort explains.

    The only times we have seen a Keyblade passed down to another have been when its wielder is no longer present in the world (Eraqus), when the Master willingly grants it to their apprentice (Yen Sid), and when the heart of the wielder has transferred to a new vessel (Xehanort).

    If Master Xehanort's Keyblade is older than any other, perhaps it is possible that he is merely one in a long line of vessels for that 6th apprentice.
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  16. #136
    "Director Tetsuya Nomura announced in a recent interview with Famitsu that development of Kingdom Hearts III has been moved to Epic Games' Unreal Engine 4 instead of Square Enix's in-house engine, Luminous Studios, due unstated reasons although right now they are having difficulties rendering with the engine. Nomura says they are working closely with Epic Games to work through any issues the development team may be having with the engine and are still on schedule with Kingdom Hearts III's development.

    Back in October 2012, Square Enix made a long-term licensing deal with Epic Games for use of their Unreal Engine 3 & Unreal Engine 4. Many people believed these game engines would be used only on games developed by Eidos which is a subsidiary of Square Enix. "

    http://www.khinsider.com/news/Kingdo...-Engine-4-4517
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  17. #137
    "weve been working on a secret project"

    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  18. #138
    more kh3 hints from chi



    kingdom hearts 3 was shown off at a special event today

    "Brand new Kingdom Hearts III footage has been confirmed by our very own Sign, Master Spockanort and Zephyr who are currently attending the launch event for Kingdom Hearts -HD 2.5 ReMIX-!

    Some of the new footage includes:

    -Sora is seen in his Kingdom Hearts II Valor form outfit, no new outfit reveal.
    -Land of Departure from Birth by Sleep has been confirmed in the new footage and is said to be massive.
    -Brand new Heartless designs have also been shown, described to look like "gladiators".
    -Textures for new Heartless are incomplete.
    -Land of Departure has been revamped; main building now very closely resembles a tower seen in the Kingdom Hearts browser game χ[chi].
    -Sora's Keyblade is confirmed to transform into dual guns.
    -Sora's dual guns then transform into a cannon.
    -Sora is seen in a library/study, facing a large window with curtains. What looks like chess pieces line the window ledge with crown and heart tops.
    -The lighting for the game is incredibly beautiful. Sora is bathed in a soft glow while standing in front of the window.
    -The footage is raw and very unlikely to be released online to the public soon.
    - Huge applause for Birth by Sleep footage in the pre-show trailers!
    - The letter "chi" was on a blackboard within the library/study in the KH3 footage
    - The letters "CT" could be seen under the Land of Departure-looking world. Looks similar to LoD but possibly is not the world.
    - Built on what looks like a hilly area with lots of homes and buildings on them.
    - Valor Form and Wisdom Form were definitely the outfits Sora switched between"

    http://www.khinsider.com/news/New-Ki...nch-Event-4793

    interviews



    " ---To start things off, how are you today, Nomura-san?

    Nomura: I'm doing fine, thank you. Looking forward to being here. Actually my flight was delayed for 2.5 hours but I didn't realize it until later because I had fallen asleep (laughs).

    ---How did it feel to revisit these titles again?

    Nomura: It felt the same as it did throughout the series, as our focus was to make the game more accessible to newer players. That was our stance throughout the project, and it has not changed.

    ---How big was the development team for Kingdom Hearts HD 2.5 Remix?

    Nomura: It was the same as 1.5. We has a designated team of programmers specifically working on the remasters and a same art team that's been working on the series.

    ---One of the two new scenes in Re:coded features a conversation Xigbar has with Young Master Xehanort before the events of KH3D. In this scene, it appears that not even his younger self is entirely on board with Master Xehanort's plans, as if his status as a confident participant is uncertain. Could you tell us about his position at this current point in time and what we may look forward to in the future with him?

    Nomura: As you know, Xehanort loses his memory at the end of KH3D. However, he has something like a beacon inside him that guides him unconsciously. It's a feeling in his heart that he doesn't quite understand but follows regardless. In that regard, you could say he really is just walking the path laid out for him.

    ---Many of our fans are excited to see the Birth by Sleep Final Mix secret ending, which mentions Birth by Sleep Volume 2. What were your thoughts behind including this?

    Nomura: I suppose you could say that the ideas are "floating". See, Birth by Sleep Volume 2 was never meant to be the second chapter of Birth by Sleep. Rather, it was intended to be a separate piece. The ideas are still there, but they are not currently being pursued. Perhaps in the future we will have the opportunity to touch back upon this subject.

    ---What was the process in choosing which scenes from Re:coded to remake?

    Nomura: I'd go over the entire script first. Of course the scenes that were already animated would automatically be included, but we'd tweak them in such a way that "adds flavor". That is, make them more interesting for players to experience and more suitable for cinematic theater as we can't rely on gameplay. We also focused on taking the scenes that focused purely on the Kingdom Hearts original content, and enhanced them further because they are so crucial to the story. In order to select from the Disney worlds, we focused on balancing the important scenes with the charm that these characters and locales inherently bring."

    http://www.khinsider.com/features/Ex...ya-Nomura-4802
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  19. #139
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  20. #140
    "Tai Yasue (Square Enix)

    Known for: Kingdom Hearts series

    “Now that we’ve worked out Unreal Engine 4 as our development environment, as well as the general structure of the team and fresh new look for the game and its accompanying shader, development of Kingdom Hearts III is moving forward as we now focus on making things like new Attractions and Keyblade transformations. We’re hoping to be able to show our fans the fruits of these labors step by step during 2015, so stay on the lookout for more information!”"

    http://www.khinsider.com/news/Tai-Ya...g-in-2015-4946

    new scene from kh chi providing more clues for kh 3



    chi and kh 3 have been proven to share some keyblades too



    http://images.khinsider.com/KINGDOM%...tarlight04.png
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

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