So how about that silencing Shot change. Lol. I know they literally just came out with this stuff but seriously. First Stampede Now this. Bleh
As long as there are no interrupt heavy bosses in Siege of Orgrimmar, I won't care as much as if it were removed right now.
On a side note, judging by the icons we're gonna be getting another super shweeet looking tier set.
At least the tier set bonuses look interesting -
Item - Hunter T16 2P Bonus (New) Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 2 seconds per cast.
Item - Hunter T16 4P Bonus (New) Explosive Shot casts have a 40% chance to increase the number of charges your next Lock and Load effect has. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage dealt by 2%, stacking up to 15 times.
As it is, every class's set bonuses look OP as hell, so I hope these will stick.
I really don't like Silencing Shot going back to Marksmanship. It's not that I don't think it deserves it or is a good change, but right now playing Marksmanship is NOT fun at all. It's rotation is abysmal with all of the extra talents added into it on top of Readiness resetting it. It's not a fun spec and it offers very, very little. It's just awful to play and needs a revamp. Survival's perfect to play right now (aside from the bloated talents jammed in our rotation like Glaive Toss and Dire Beast) and I loved being able to interrupt on it.
I was hoping that Survival would have some time in the sun, for PvP. Too bad.
But it's the earliest possible time, and things will definitely change.
"Why do all supposed 'centrists' just sound like right wingers?"
"Also, can I just say that I think AOC would absolutely fucking annihilate Greene if Greene ever dared take an actual swing at her?" -- The state of the MMO-C circlejerk.
Its quite good for MM burst patterns as well. The spec, the last time I played it had a rotation like this.
!aimed shot>Chimera Shot>Arcane shot then steady shot to full focus and repeat. This when combined with cds created a very powerful burst window that encouraged you to use Fervor for more pressure. Not only was your burst healing intensive but your cds were relatively low. It might not be as good but with the new changes to the frost trap aura glyph. Oh they things that will be done with frost trap under a target, and readiness scatter trap on on healer.... yum... you could even set it up so that you dont have to use frost trap. Scatter the healer, drop a blind arrow on top them followed by a explosive trap. You could kill there or then readiness to use freezing trap on the healer. Now that is a cc chain.
Interesting...
Arcane Shot had its damage and focus cost increased by 50%.
Im liking the arcane shot change, seeing as at some point i wasn't using steady shot AT ALL in pvp with thrill of the hunt. THe silencing shot change bothers me though as I wanted to do pvp as survival, which is a real shame :/
The 2-set bonus is exceptionally weak, although our current bonuses (both of them) are also exceptionally weak, so trading up shouldn't be a problem.
The main complaint is that, once again, the set bonuses provide no real flavour or play-style alterations. Ho Hum.
Absolute crap, changing Silencing Shot to MM only? Great..
With BM hunters losing Silencing Shot How are we now supposed to catch Exotic pets like Hutia that require a casting Interrupt?
Sorry I know most of you are concerned about PVP and PVE changes but I'm bit of a pet collecting farmer.
Last edited by paranoid101; 2013-06-12 at 11:00 AM.
Scatter Shot works with Hutia, afaik, so that shouldn't be a problem. Losing Silencing Shot in general really sucks for soloing and Brawlers.