I'm just going to keep an updated list of all things resto for the new patch. I'll be on ptr testing also so we'll see how it goes.
Link to Blizz patch notes(which have some things that were missed by the datamining sites): http://us.battle.net/wow/en/blog/10158897/#druid
Abilities
Change - Living Seed - 6/20
Living Seed effects can now stack, up to 50% of the casting Druid's maximum health.
Change - Innervate
Causes the target to regenerate mana equal to 50% of the caster's Spirit every 1 sec for 10 sec.
6/20 - The total mana gained from this ability can never be less than 8% of the casting Druid's maximum mana, and the amount gained is unaffected by Mana Tide Totem
.
10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over 10 sec.
New - Genesis
Targets all party or raid members within 60 yards and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 14.5% of Base Mana. 40 yd range. Instant.
Change - Nature's Swiftness
No longer a talent, baseline.
Change - Wild Mushroom
Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant.
Change - Wild Mushroom: Bloom
Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 13,400 + 124.2% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Druid - Restoration Spec. 10.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
Blizz Notes - Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.
Old mushrooms were multiple and healed [ 4,466 + 41.4% of Spell Power ]
Talents
Change - Dream of Cenarius
Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done. Druid - LvL 90 Talent.
Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 50% or by your next 2 melee abilities by 25%. Each of these bonuses lasts 30 sec. Druid - LvL 90 Talent.
Change - Heart of the Wild
6% int at all times. When activated, increases all healing done(25% per Blizzard) and, dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec.
Old only used to increase healing as non-resto
Change - Nature's Vigil
Increases all damage and healing done by 10% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target for 25% of the amount done. Druid - LvL 90 Talent. Instant. 1.5 min cooldown.
Old didn't heal others when using healing spells, only damage spells.
Change - Soul of the Forest
Aessina's blessing grants a benefit which varies by your combat specialization. Restoration You gain 100% haste for your next spell when you cast Swiftmend. Druid - LvL 60 Talent.
100% up from 75%
New - Ysera's Gift
Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Druid - LvL 30 Talent. 100 yd range.
Replacing Nature's Swiftness
Glyph
Glyph of Innervate - Datamined
When Innervate is cast on a target other than the caster, both the caster and target will benefit, but at 40% reduced effect. Major Glyph.
When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec. Major Glyph.
Glyph of Innervate - Per Blizz Notes
now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
New - Glyph of Efflorescence - Per Blizz Notes
Increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
Tier 16
2P Bonus-Updated 6/19 - Rejuvenation ticks have a 8%[Up from 5% - 6/27] chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.
4P Bonus-Updated 6/19 - Casting Ironbark grants you Spark of Life, causing all cast time spells within the next 15[Up from 12 - 6/27] sec to cause grant a Living Seed on the target for 80% of the amount healed.
Other Stuff
Swiftmend's area-of-effect healing effect is now called Efflorescence.