I would honestly have said use Gaze instead of it, even in 10 man the vengeance is at the level where crit is vastly outweighing STR. Afaik, Gaze will have a much higher crit overall compared to the Primordius one
Not sure what I'm going to do next patch really. Lots of parry and dodge on items, I might just try and piece together crit and mastery items while trying to keep the 4 set.
Really don't want to gib my mastery though, I have a feeling I will have less than the current tier though with the lack of it on items.
I am 10 man so bloodsoaked is pretty much out of the question to aim for. Maybe the offset pieces are similar stats anyway so the bonus from the 4 set is without penalty stat wise, I don't know yet.
Main tank of <Refined> - US 13th (25 Man)
Now please add mastery into that riposte thingy and we can look for a bright near future. Else i don't know how to gear :x
* that's 25% more Ultimatum proccs as well!
edit: just toy around with Theck's tankadins spreadsheet to see the impact of adding avoidance and the almighty and scary diminishing returns. Yes, at some point you'll get less bang for your buck, yet still full crit bonus from Riposte.
We're currently at roughly 35k secondary stats in 54x gear (with two secondary stat trinkets), if we could get all of that except for the 7.650 connect-stats into avoidance we'd be sitting at 45% crit raidbuffed all of the sudden while still rocking almost 50% avoidance (+5% miss!) after DR.
We should be able to gain another 20% secondary stats from the new tier, that's another 7k rating or 5% avoidance after DR and +8.75% crit chance. In total we'd be at over 50% crit raidbuffed with a considerable huge amount of avoidance (60% incl. miss) as long as we're tanking something at the end of this expansion... woah!
edit2: for my beginning question -> In it's current form we'd only be able to maintain 60% uptime (best case scenario) on a guaranteed critical block due to the charges/limitation on the shield block ability (i've talked about that over at the tankguide thread today as well), thus having the permanent benefits of avoidance even in it's spikey form should be more handy coupled with the option to still use the 30% shield block at will.
Last edited by klausistklaus; 2013-07-10 at 02:15 AM.
That's very interesting, I did some napkin math and it seems it would lead to a considerably lower damage intake (and higher dps). You could argue that it would be more spiky, but the higher the avoidance is, the lower the chance of getting dangerous spikes. Would be interesting to see this in a simulator. If only Theck would re-roll warrior...
Last edited by szandos; 2013-07-10 at 09:29 AM.
EDIT: I have 37% avoidance while trying to avoid dodge/parry. I would like to see how much I would have if I was going for it instead! Think of all the revenge procs!
Last edited by Clampy; 2013-07-10 at 01:20 PM.
Clampy beat me to it: exactly my thoughts. I'd like to add that at least the Barriers aren't weaker aaaand *drum roll* please don't forget about our 2 piece bonus and the way it interacts with crit. You mentioned 350-450k SBar on heroic Horridon the other night, add a 30% heal to that (400k average -> 120k) that can crit. That's 2/3 of your hp bar covered in a single 60 rage AM, neat.
For the revenge proccs: going from full stamina or mastery to full avoidance should net 1-1,5 more revenge proccs (out of 10) depending on your gear and it's itemisation. I've currently only 3 mastery/x pieces so i'm in an excellent starting spot. Makes me even wonder what i'll do with my bonus roll coins tonight After all we already have a decent initial position for revenge proccs from high strength on all of our gear, providing us with almost 30% avoidance before any avoidance rating from gear comes into play.
c) crit (i'd like to stop thinking about that but it's not totally off the table...)
And mix of those like full avoidance on gear, linked with full stamina gemming. Or going full mastery and using two stamina trinkets, etc - so many options, i like it.
Yea I'll edit that to avoid confusion. I think I'll likely avoid crit to start with, just because getting 75% more stats from avoidance makes it too powerful to... avoid . Hit+Exp caps will still be top, but I might try something like;
Hit = Exp > Parry > Dodge > Mastery
Maybe switch to something like
Hit = Exp > Mastery > Crit > Avoidance when I have some stuff on farm for damage/control (Also for synergy with the 2 set)
I tried an Avoidance-SBar-Only-Prot-Warrior when progressinng in 10man normal MGV, HoF and TotES. It worked out quite well actually.
You will use the lowest rage SBar possible. You focus on avoidance only (by that time it meant STR trinkets for parry conversion). An avoided hit will give you more time to gather rage and will not consume the current SBar. Additionally SBar is good against all sorts of damage.
Block is still quite useful when you need to catch some special blockable attacks.
I swapped to mastery/block after the SBar nerf.
It may be possible to get away with SBar only in the next tier. For normal modes at least.
In short, fuck avoidance.