End of the day, I understand that the way things are at the start of PTR is not as they will be at the end. That being said, were this to be the actual 4-set bonus, it would mean only using 4 pieces for AoE heavy fights (and I mean heavy) and taking only 2 tier pieces for other fights. Hope we can mount in the new raid instance because we're going to need the reforge mount a fair bit.
I almost feel like we may be like warriors were this teir, but opposite. Using new 4pce for AoE fights, and old 4 pce for others.
Sha of Fear Melee hit You 372908 Physical. (766625 Overkill) (Critical)
Begging us to buff is sometimes easier than trying to beat the boss.(Source)
Don't know about you guys but I'm having fun with the T15 4 set bonus. So I expect that maybe Blizzard intends to integrate the 4 set maybe? It's been done before countless times. So maybe the T16 4 set is intended primarily for AOE, as our single target won't drop by much if at all?
Otherwise you ignore the procs during single target rotation, unless everything is on cool down and then you hit the DS proc. This might mean that the new raid will focus on AOE a lot. If not then I see a lot of Rets running around with the T15 4 set for a long time.
Nothing special, just a normal Megaera. 50% of my TVs were holy. I'll be low-balling every estimate and giving every advantage to no T15 4-set (just 2-set). Without the 4-set, I would've done at LEAST 4,580,035 less damage - and that's a low estimate not including any external multipliers, only with 37% mastery + inquisition rounded down to an effective 48% mastery. With a damage total of 52,728,713, the total damage the 4-set does at LEAST is 8.68%, the actual increase is even HIGHER at 9.53%. The new T16 4-set doesn't even compare in single-target due to potential clashes and basically no free GCDs anymore. Sure it does more than Judgment, but not by that much.
On the other hand, just from looking at the T16 4-set bonus itself, coupled with Divine Purpose, it would be a comparative increase for AOE fights like T15 4-set is for single-target right now - which makes me hope that if they stick with this set bonus that they have a good reason to do so, like there being very few single-target fights throughout T16. That's the only time I would accept the current T16 4-set as it is.
Really all they need to do is change:
toPaladin T16 Retribution 4P Bonus (New) Holy Power consumers have a 25% chance to make your next Divine Storm free.
Then it should be pretty close to a Templar's Verdict (non-crit)Paladin T16 Retribution 4P Bonus (New) Holy Power consumers have a 25% chance to make your next Divine Storm free and a critical strike, however this Divine Storm may only affect one target.
I dunno, the 4PC bonus is garbage, and it's probably a placeholder as well. I like the idea that someone had of TV and DS passively casting a free DS, but I can see some situations where that might be a little more harmful than good. Not in this tier of course, but y'know.
Why can't they just have TV, DS, and Inq proc a free HoW? That sounds so much nicer.
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Pretty sure it just overwrites the existing buff.
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If anybody thinks DS will be anything but a "Filler" when everything is on CD. They're silly. It's pointless to theorycraft any other way it's not a dps increase over the current rotation.
we have 30.5 seconds worth of waiting during a 10 minute encounter. that's 3 gcds per minute. we need 4 gcds per finisher and have 60 gcds per minute (assuming everything is hasted), minus 3, so 14 finishers per minute. at a 25% proc rate, we'll have 3.5 procs per minute. so we'll waste 1/6 of our procs as it is, not accounting for situations where we use a multiple sequence of generators and finishers or where we get multiple free gcds after each other, which both increase our proc wasting.
if we assume we use 3 procs per minute with 50% mastery, we'll get 3*(100*1.5)*1.3 or 585% weapon damage per minute. that's less than 2 additional templar's verdicts, assuming 195% weapon damage after armor without mastery. meanwhile, our current 4P gives us ((275*1.5*1.5)-322),214% bonus damage, at 8 procs per minute, for a total of 1714% weapon damage per minute bonus. so we're getting 1/3 of the value of our current 4P, assuming optimal use for both.
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Unless we have small adds running around on every fight to take advantage of the DS's, this 4pc is basically a way to get "MOAR SPINNY HAMMARZ" that the blues seem to think we want, while simultaneously removing a very cool and fun 4pc that we ahve currently.
20k and counting...Originally Posted by Blizzard Entertainment
Don't know if anyone saw the change, but now the DS proc is also 50% more damage.
I would still like it to give a charge of holy power if possible, though. Going to feel odd now using a global and not getting/using HPower.