Lucas actually was horrible in doing the dialogues. His huge professional team of the original Triology stopped him back then.
Unfortunately he got more freedom doing them in the prequel.
And finally i have to say starwars was totally a teameffort. So many specialist played major roles in there. I mean Jim Henson who created the Muppets made the puppets. For instance Jabba the Hut and company. Look at him in the original, and compare it to the digital one.
Lucas is a very overrated man, so is metzen. I did read a lot of good quest stories in cata for example. He never took part in it. However it was inspired obviously by Jules Vernes and Indiana Jones. Looking at the global events in wow i am very disappointed if i compare this to what happened in warcraft 1-3 lore. Just the global events not the little side stories. Wacraft 1-3 build up so many unique and interesting, developed characters, its just too awesome for a humble rts series.
WoW has created.....what.....garrosh?
Not exactly a new idea grom hellscream his father allready was there during the 2nd war. And his persona in the 3rd war was more believable, still hotheaded but without all the annoyances garrosh had.
Whats exactly new, well Pandaria? uh...
Last edited by Tyrannica; 2013-06-12 at 04:05 PM.
The reason why is that Garrosh wouldn't have the power to fight the raid and would be unrealistic if that was the case. However, by realizing this and being desperate enough to do anything to win, using the power of an Old God is perfectly fine story-wise.
I think the story has been fine as well. Definitely not as strong as WotLK story-wise but that is because Arthas is a well developed character from their RTS days. I do believe that the actual story telling has been amazing this expansion. I really feel the true challenge, and to see if Blizzard learned from their mistake, is to make an excellent story transition between expansions. If they want to make a big impact, it must be done with a server wide event(s).
Well, in wow everything is somehow an old god.
You need to go back and play warcraft tides of darkness, most orcs are uncorrupted, there are just a few warlocks and death knights. Orgrim Doomhammer the warchief is totally ucorrupted and still badass. Even the Cover remembers on MoP Nazgrim and human counterpart and its really only alliance vs horde. Demons don't got the big focus either. No old gods at all.
its a game for 12+ years old, everything evil must be corrupted or it gets censored.
Your argument seems to be a little contradictory to me. You tell people to "get over it. It is a game" and then add 5 paragraphs that basically give your opinion on how Blizzard and team could have handled/handle the game's progression and story better (essentially what you're telling people to get over, no?).
I personally enjoy the game primarily for the end game, but wholeheartedly agree that skimping on story to please the hardcore is silly. However, looking at the changes that Blizz incorporated this expansion, I feel like a good portion of them are directed more towards the "casual" or "normal" crowd rather than the hardcore. The content has been coming out at a brisk pace (compared to before), but if anything it helps move the story along. As great as WoTLK and TBC were in terms of "epicness", I personally remember feeling pretty bored during the tail end of patches. The content started feeling stale and the longer I had to wait for the Lich King, the less I started to care. In fact, I actually quit before ICC came out, but from what I heard, having months and months of the Lich King killed any sense of epicness that had.
I personally agree with you that Mist hasn't had the most rousing and exciting story line (I really don't care who Lei-Shen is and why I'm killing him), but I don't think that's directly indicative of a lack of passion on the content dev's side. I think it's good for people to be vocal about something if they don't enjoy it, seeing how we are paying customers, but there seems to be a population of people who find Mists to be great too. One thing I do have to give to the creative team - this is the first time where I'm actually (sort of) following along in terms of storyline. I may not exactly enjoy it, but at least they're doing a better job of keeping people "involved".
She's not good at all. At best she's a children's book writer who's managed to convince people that her books aren't aimed at children. I couldn't get into it at all because the writing style was so hamfisted.
And there's nothing wrong with WoW's storytelling for the most part. The only problem is Garrosh, and that's only if you convince yourself that he's not been written to be mentally unstable. Which he clearly is.
Isle of Thunder was, well done. The overall global story wasn't surprising at all.(thunderking uh uh)
But, the quality of the story was well done. The single player scenarios really did add a lot as far as story telling goes. I hope they keep this mechanic to tell a story and expand on it.
In other words, everythere Metzen was not involved, was well done. The dude just makes the lore, not quests and all the ingame story texts and events.
I just have to comment on how 100% incorrect this is. Its amazing how people can twist logic 180 degrees to justify their position.
It is not the hardcore who demand new content be released constantly, its the casuals. Why? Because hardcores are happy with legitimately difficult content that takes months to complete. They don't need or want constant new raids, they want 1 hard raid that lasts for a long time. Its the casuals who grow bored of raids quickly because they offer zero challenge or sense of accomplishment, so Blizzard is forced to keep feeding them new ones, relying on the "new and shiny" effect to keep them interested rather than actual challenge. New and shiny doesn't last, and that is why Blizzard is forced to pump out new content so quickly; to appease the casuals who need constant new visual stimuli.
*~To change one's life: Start immediately. Do it flamboyantly.~*
i only enjoyed the story and events in 5.1 and 5.2.
The rest was either incredible stupid or boring for me, meaning 5.0 and 5.3. And 5.4 doesn't look too promising either. ;>
As i said in some other threads here, bring out another expansion and end it all there, finally. Next expansion, Azshara, N'zoth, KJ, Sargeras, Bolvar Lichking. Could all end in a big armageddon and big fat nuke with a gigantic mushroom.
After this, they can start on a completely new story with all new landscapes, characters and lore
Launch wc4
and a new wow era.
Btw, next time they should not focus so much about just gear. this sucks. they should focus more about atmosphere and bringing a world to life. I think, that was important for the original devs too, that now return to wow cause Titan was canceled.
Last edited by Tyrannica; 2013-06-12 at 04:40 PM.
Which was the epic Black Temple storyline exactly? Illidan had to die because... he simply had to die. Maiev appearing only during the fight and then disappearing again forever. Akama doing very little. The raid environment was epic, the story much less.
I won't mention ICC since I think that the LK storyline was really badly written.
Last edited by mmoc785ca38ad1; 2013-06-12 at 04:38 PM.
I find it arrogant to think that anyone can really say how a story should be written better than the writers.
Quality of writing is certainly something that can be objectively quantified but to say what the story should be? Simply arrogance.
Yeeeeah Black Temple didn't have a story other than Akama betraying Illidan and smuggling Maiev in. The solo scenario for warlocks that went back into the Black Temple had more story, and a far more interesting plotline. One (tiny) portion of a patch versus the primary content of another patch, and there's more story in that sliver of content.
Last edited by The Madgod; 2013-06-12 at 04:39 PM.
Rowling writing for WoW would certainly be something else.
OT, I've been playing this game around 7 years myself, and I certainly have a passion for it, but I've never once gotten upset about the sides' storylines like some people are. I don't see the point, we're all playing the same game, I don't care what side has "control" of the story. I'll enjoy it anyway. I think more than anything I'm frustrated because I don't understand why they feel that way. I don't get it.
I'm not a fan of her writing style but I wouldn't call it completely awful - go read the Twilight series if you want to know what really bad writing is like.
---------- Post added 2013-06-12 at 07:05 PM ----------
I think the problem with the story in this game is they seem to design content first based on whatever the art team and project leads come up with and tack the story on later.
This thread is weak because it relies on the assumption that the storyline is bad, which is just your subjective opinion. I, for one, think this storyline is the most cohesive and interesting one since WotLK. WotLK was the ultimate WoW storyline, and it was executed very well for the most part. This still is a video game, as you, the OP, would like to remind us inferior readers. With that said, what you need to realize is this game can't rely on any one of it's features to push the rest of the game. The main audience will quit even if the storyline is the best thing since sliced bread as long as the gameplay sucks.
But Mists of Pandaria hasn't lacked in any of that. The past two tiers have been amazing, and have widely received positive feeback by most who it was designed for. A lot of the top guilds and the guilds in between love ToT. It really is quite amazing. The boss fights are fresh and Lei Shen really was worthy of the end boss of a raid. Not to mention the artwork and the experience as you push deeper into the citadel is quite amazing.
The truth is, there are going to be people who are jaded because they don't like MoP for reason A, B or C. They will come into this thread and vastly support the original poster's claims, saying the writing is weak and we need to rebel against it and rise up and cause the storytelling revolution.
Then there will be people, like me, who ADORE MoP. They will come in and probably say something similar to what I'm saying because they actually like the storyline as it's currently running and don't want the direction to be changed.
Now we both have our opinions. No matter how we try to dissect this conversation, at the end of the day, one person likes one thing and responds to it well, and one person doesn't. That doesn't make the first person, nor the second person wrong. It just means they have different tastes. The fact that you want to push your beliefs onto the rest of us and try to cause a drastic change in the storytelling by replacing the writer, who you think has lost his passion (That's a HUGE personal opinion if I ever did see one), really just makes me go, "Wow...really?" Considering there are millions of people out there really enjoying this story and the entire experience of MoP (and trust me, I've seen a ton of them. Most people on my server, actually.) and there are probably millions of people out there who are hating it, why don't we just agree to let the writer do the writing? It's HIS work, afterall, and he shouldn't really be writing it for anyone other than himself, which you even made a point of.
You want him to be passionate about what he does and write a fantastic story, yet you then go back and say you want to either remove him entirely or insert your idea A, B or C into the mix, which to me is largely hypocritical. You want to be wise? You want to be insightful? Just let the damn writer be. If his work isn't "up to your standards," then maybe you could find a better story, more to your liking, somewhere else, instead?
The only thing that bothers me with the WoW storyline is they decided to solve conflicts in books. Choose whatever medium you want to tell a story, but please tell the whole thing in that medium. I honestly wouldn't care if they just pieced those stories together in like virtual books found in the WoW world.
ITT: People are mad that WoW's story contradicts their fanfiction and wish their favorite trendy manga writer was writing it instead.