I'm wondering if the genre is broken, or if the problem is with me.
It seems the social and immersion aspects of these games don't exist any more. My first time leveling to 60 in vanilla was fantastic, I met so many friends that I still have contact with even to this day (some outside of wow even, via FB). I recently leveled a new character to about 80 without chatting to a single new person, I also leveled to 30 in GW2 without chatting to a single person there either. I recently tried Tera and the /area chat is full of toxic "4chan" type of verbal diarrhea, no community at all. Ask a question and get flamed by a bunch of people trying to come up with the funniest troll answer.
Do people really prefer 15-30 minute zergs of LFG instances where not a single word is spoken by any of the five members? Back in the day when the trip to the instance took longer than a whole run does today, and the dungeon itself was an hour or two? It was difficult too, including wipes etc, forcing communication and teamwork => making friends. The direction is just easier, easier, easier, now, now, now mentality. I'm not saying it should have grinds like the rank 14 pvp grind in vanilla when you had to farm 20h a day for several months, but a middle ground perhaps?
It just seems to pointless, everyone is isolated in the capital cities, queuing and doing solo stuff. Am I alone in thinking that's boring?
I also think flying mounts in wow and the teleport system in GW2 and other games etc are very destructive to the immersion. The flight master, zeppelin and boat system was so perfect and added such an awesome sense of being in a huge world. There would be an outrage if flying mounts were removed though, it's just not logical to me. 5 minutes less traveling time at the expense of ruining your whole sense of immersion? Either most people don't realize these things or really just don't care. What say you?