1. #1

    Adding two abilities within a single modifier

    So I use a whole heap of shift modifier macros. They generally look like this:

    /cast [mod:shift] Big Hit; Small Hit

    My question is, I want to add a on use trinket or something in with the ability triggered by the shift modifier, but don't know how to do it or if it's possible.

    So in the example I'd want to use the 'Small Hit' if I don't use a modifier, and 'Big Hit' plus trinket if I hold shift. Hopefully this makes sense.

  2. #2
    You can also go in to your keybinds and literally just add Shift+(button) as a keybind to Bottom bar X or Side bar X. Then you could just drag the trinket into the slot

  3. #3
    Deleted
    simple

    /cast [mod:shift] Big Hit; Small Hit
    /use [mod:shift] Trinket

  4. #4
    Quote Originally Posted by fafaru27 View Post
    simple

    /cast [mod:shift] Big Hit; Small Hit
    /use [mod:shift] Trinket
    Awesome, thank you!

  5. #5
    Deleted
    That should be the other way around, otherwise Big Hit won't get the benefit of the trinket.

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