That comic got all of my feels. I am reminded of this by my family and friends who play with me sometimes.
Guide now includes coords for the Pandaria achievements.
2021-09-21
23:02 chelly: bobs and virginia
Ugh.. why can't they just leave SS alone? I am okay with the change, but this "can only occur once every 2 minutes" is pure fucking bullshit.
Last edited by Nathiest; 2013-06-21 at 08:08 PM.
Unless your 13/13 hm in 25 man as a hunter don't talk to me about skill buddy. Go ahead and explain to me now what benefit bringing more than one hunter to a 25 man at the moment would be ? Could you imagine it not being a matter of being sat but a realization that I could easily reroll and be more of a benefit to the team playing a different class ? I still play my hunter in Hm ToT yes but have chosen to in 10 man wiht a group missing the attack speed buff (hyena pet). While my mage in half her gear does miles better dps in 25 mans. PS: I have no more evidence other than your Armory profile of the posting character of yours but it appears you have a grand total of zero boss kills within ToT let alone 25 man Hm's.
Last edited by Waggles25; 2013-06-21 at 10:06 PM.
This SS is a brand new Talent, the only thing that is the same is the Name, Holy Shield = (old) Sacred shield, as an ability for "Prot" Pallies, now if you are a non-Protadin, I understand your gripe, but as prot this is win win.
---------- Post added 2013-06-21 at 04:00 PM ----------
Riptose for Warriors can be awesome, but this ability alone will complete change the best stat weights for Prot Warriors, making pure avoidance 2nd to Stam again. There are a few things to weigh out though, if Hit and Exp is completely ignored then you have to worry about unstable resource gains for our active mitigation abilities. I'd like to see this tested out.
Last edited by Tybudd33; 2013-06-21 at 11:01 PM.
Why does something need to be done with your life outside of what you enjoy doing? That's the automaton brainwashing! Don't fall for it guys! You do whatever it is you want to do, don't let society or anyone tell you otherwise. Fight the power! Down with the mindless zombies wearing business suits!
--this is not trolling btw, I believe in doing what makes you happy above anything else--
So now Readiness will be all but useless. Good going Blizzard.
when did Garrosh BETRAYED Cairne, again?
The hunter changes are just bad. Pretty much just a nerf without buffs to offset and severely reduces the skill it takes to play a hunter. Give readiness back to MM and leave it alone. It was never a problem before and very fun to double up your big abilities that had any CD. And explosive trap pretty much guarantees a lock and load proc, maybe even two while black arrow is less reliable but does more damage in non-aoe situations. BA also needs a buff now.
The Dark Legacy was awesome and sort of sad. When you realize that someone is having fun and you arent its never good.
Thank god for the trihorn changes.. That pet was way to good..
A nerf to Readiness can allow shorter CDs, which is better balance than being able to blow them twice in a row.
Think.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Why are you nerfing Conductivity?
Shaman (Forums / Skills / Talent Calculator)
Talents
Conductivity has been redesigned. Casting Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 1 second. Damaging an enemy with Lightning Bolt, Chain Lightning, Earthshock, or Stormstrike increases the duration of Healing Rain by 1 second.
Why is this being changed? It's a situational and powerful aoe healing ability for elemental and enhance as it is right now:
When you cast Healing Wave, Greater Healing Wave, or Healing Surge, allies within your Healing Rain share healing equal to 30% of the initial healing done.
If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy, allies within your Healing Rain share healing equal to 50% of the initial damage done.
Leave it alone! Extend the duration of healing rain? it's about to go from situational to NEVER being selected as a talent. Especially with the buff to healing tide you're planning (which is actually not even a buff, since you are nerfing purification to only apply to healing stream totem).
Last edited by Truefax; 2013-06-22 at 02:20 PM.
In the current patch I am, as a hunter, able to stay on par with the other top dps in raids, on the dps meters. But I have to work for it, and give it my all. If they nerf readiness to the ground like they are in this beta build, that will mean no matter how hard I work, I won't be able to stay anywhere near the top dps's in the next patch. They better buff other abilities or hunters might as well find something else to do than raiding during next patch.