Originally Posted by
trystero
To the 10m raiders who rail against 25s: you really have no business doing it until you've done it, and no it doesn't count that 1) you did it back in Ulduar when you killed three bosses or 2) you just made up the fact that you did it so you can claim some authority.
This tier my guild swapped to 25s, which is quite a challenge to do mid-tier, and I'd never go back now. All of the complaints I had about 25s were founded in ignorance and irrelevant. Don't knock it till you try it.
"10s are better because they have more personal responsibility" -of course you do, it's sheer math, but heroic encounters are still designed for basically everyone to be alive, and it's harder to keep 25 players alive than 10
"10s are better because you feel more special" -WGAF?
"10s are better because you can't comp stack" -Not sure why I thought this made 10s better. It's holding raid designs back, to be honest, because the game cannot design mechanics with the assumption that a guild will bring all or even most classes. Remember the screamfest about Horridon 10 because some comps couldn't cover all dispels?
Yeah, it does. I understand what you're saying, that the raid itself, in a vacuum, is not harder. If you were to populate a raid with robots of equal skill, then 25s would not take longer to clear than 10s (we're both assuming that's true). But we're operating in the "real world" (yeah WoW is part of the real world) where recruitment, attrition, and scarcity all come into play. And this DOES make raiding 25s harder. The problem is here we're using two definitions for the word hard/challenging: in-game mechanics, and possibility of completion. The latter, for sure, is harder in 25s; otherwise, far more guilds would be clearing 25 for the better rewards. As it is, we're literally the only 25 guild on our server, Horde and Alliance.