Originally Posted by
Kildragon
Only because hunters are probably the hardest class to design properly.
1) pets are not easy to design and balance around, especially when such a large portion of your dps is single target and melee only. Blink strike and stampede only served to further the problem.
2) you have all the benefits of being a ranged class without any of the drawbacks. Giving hunters AotF baseline was a horrible decision seeing how the only thing keeping you from never standing still was cobra/ss. Since movement is now a non factor for hunters and you are a ranged class, the only way to keep you from absolutely dominating is to make cleaving/multi-dotting your weakness.
3) you only have one cast time ability in cobra/ss ,unless you're mm of course, which leads to a lot of damage coming very rapidly. Hunters probably have the best 5 second burst in the game that doesn't have a positional requirement, doesn't require melee range and is all instant. And you have it all the time, the only thing you need for it is focus.
Overall, Hunters are probably the easiest class to make accidentally op and as such have been relegated to being average for the most part, in pve that is.
Now comes why you're so op in arenas.
1) Hunters are nearly impossible to counter. Melee can be counted by kiting. If you're a ranged class you can hit them when they can't hit you. Casters can be countered by interrupts. They need to cast to do damage. (Hint, why are frost mages so strong). You can't kite a hunter, and you can't interrupt them. If you can hit him, he can hit you.
2) What previously kept them in check was minimum range. Minimum range acted as sort of an interrupt but it didn't cripple them since they had few cast time spells and couldn't be locked out.
3) movement has no effect on hunters. They can literally chase you all match without losing any damage.
4) There is no smart positional play required for a hunter to unload on you. Casters need to be away from melee and ideally near LoS so they can't easily be CCed halfway through their cast. The only cast time hunters have is the one ability that does minimal damage. Again, previously held in check by minimum range and needing to activate Fox to be able to regen focus.
5) since hunters are balanced around no cleave/multi dot they are very front loaded.
To sum it up, you hit fast, you hit from anywhere, you can't be kited, you can't be interrupted, you can't be CCed while casting since you have no casts, you can't be shut down through minimum range, you're 100% mobile.
Can you see how these issues in pvp do need to get addressed which sadly does affect pve as well.