The amount of physical AOE aviable is limited to...
Multishot / Beast cleave.
Warriors whatever the hell they do.
Rogues FoK (which, akin to survs aoe, sucks on its own - the poisons do the "real" damage).
Monk's spinning crane kick.
Feral's Swipe/Thrash.
Pets from Demo locks (?) and Unh DK's.
I guess you're right that it's something no one else "brings". On the other hand, it's reliable on even more pet management for a minor gain. I just tried looking at multishots dmg for BM, enabling/unabling sunders makes it hit from 25.1k to 26.1k. So 1K more per extra sundered target, per multishot. It's a gain of about 4% dmg.
Disregarding the fact that it would probably be wasted half the time unless you want to min-max a 25 second debuff on a pet that will be dealing the majority of your damage (meaning downtime on it to switch it to a better target could probably result in losing the DPS gained), let's take Lei Shen as an example. You want the balls to die ASAP. Using this log
http://www.worldoflogs.com/reports/r...?s=2333&e=2941 as a reference, let's see how much the dmg aoe sunder would have gained the hunter Gastoz alone (no AOE sunders were used, checked debuffs on balls).
5953K multi shot dmg.
18377K Beast cleave dmg.
24330*1.04=25303.
So an increase of about 900K dmg over the fight (remember, lei shen will always be debuffed and a target, meaning that the AOE-sunder will not give it any benefit.
This IS a bigger benefit than Stormlash seems to give (about 1.1M, but 2x shamans so double the stormlashes), which is something. The issue is that it requires much heavier min-maxing than dropping a totem or a banner once every 3 minutes, and the fact that it only benefits half of the physical dps, and does nothing for the rest / casters.
For shits and giggles, let's take a look at the total physical AOE dmg balls took for this log:
1500K glaive toss.
830K deep wounds.
1360K Sweeping claws (unh DK transformed pet AOE).
5418K Thrash.
6372K Multi Shot.
7982K Thunderclap.
9031K Felstorm.
13686K Swipe.
20369K Shockwave.
22112K Beast Cleave.
Total of: 88660K. * 1.04= 92206K.
An increase of 3546K damage over the entire fight due to the AOE sunder.
And now, let's look at the added dmg from stormlash:
20919K. Divide it by 2, as there's 2 shamans. So roughly 11.5M dmg.
There's just no comparison. You can also count the fact that AOE-sunders are on such a short cooldown that IF you choose that the extra damage from it is worth the management, you'd still only need one hunter to do it. So... We're back to having one hunter around to soak up gear. The only difference is, he might benefit a third of a stormlash on an encounter that has heavy AOE requirements, if he manages his pet flawlessly.
I don't really see that as utility. I see that as something a skilled hunter will do to make himself feel a little less useless, on the few fights where you get to AOE.
Funny enough, though, AOE + mobility fights (like Lei Shen) are where hunters really shine, meaning we don't even need the AOE-sunder to be worth it on THAT kind of fight. We can only hope we'll see more of them (looking forward to dark shamans
).
We're not "willingly giving up doing good dps for a raid cd".
We're saying that if they think our DPS is fine, we'd be fine getting some raid utility, like all other classes.
A raid CD not "being on the table" didn't seem to matter for rogues - if I recall correct, they got Smoke Bomb in 5.2, because they "felt weak" utility wise. Correct me if wrong about the reason, though, I guess. Just saying, they got a raid CD for ToT. No reason we couldn't for Siege, if the Devs finally realise that hunter utility is in the shitter.