Kinda what I expected in terms of procrate. This being the normal version the HC and TFHC versions will likely be much juicier then ~2 minutes. Hope we can get a blog post about the precise procrates per spec, like they did in 5.2.
The effects though, damn. I remain convinced that they'll tweak these numbers down a bit. Won't be as fun with slightly more, and slightly less insane procs, but it's probably for the best.
ummm profit?
no but seriously the numbers that you get are just jaw dropping i been hanging out on the ptr most of the day messing around with all the new trinkets and tier and with the amp trinket and leishen trinket new tier(4pc) i lvl at 548 14875 haste with just over 8k mastery i pulled a 1.92mil opener with doom ticking at 490k a tick i was flasked well fed and only self buffs
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also the current RPPM of the Amplification trinket on the PTR is 0.72 im writing up the others will post back when i have the rest of the info
First of all there's no agi trinket with such an effect. There is a strength one (http://ptr.wowhead.com/item=102305) and a healer one (http://ptr.wowhead.com/item=102299) but they are both passive effects, thus it makes sense for them to have the lower value of 13% (since the benefit is permanent).
My quick napkin math says that if 13% is the desired value for the passive effect, then having 13/83 = 0.1566 means that if the caster one would have an uptime of 15.66%, then the two trinkets would be similar on average. And as far as I know, 15.66% sounds about right when it comes to (unaffected by haste) trinket procs. If these trinkets are subject to RPPM system, then the uptime will increase the more haste you stack ofc.
In any case, in order to benefit from this trinket at max potential, you actually have to crit during the proc, thus I really see it being good for destro (chaos bolt crits all the time), demo if pooling molten core procs, and maybe mages and boomkins since they generally have high crit chance (even though crit chance rating from gear is not increased by the proc, so that's a big minus for them), and... that's about it. This won't benefit aff as much as it does other specs, unless maybe if you're still using ULVS and you have a little bit of luck so that they proc at the same time or shortly after ULVS.. Not saying it won't be good, maybe even BIS for aff and/or other specs I didn't mention, it's just that it won't benefit them as much. Much like giving warglaives to a warrior - it was bis for them too, but rogues benefited from them more.
Edit: the value of 15.66% representing the uptime of that buff translates into: 20/X = 0.1566 => X = 127.7 seconds between 2 procs. So about one proc every 2 minutes (unaffected by haste), which sounds about right.
Last edited by mmoc8b742e5a94; 2013-07-05 at 08:28 AM.
I want "usable" trinket - I have really bad luck in ToT as my trinkets proc ALWAYS when not needed (mageara head change, lei shen transition, etc ...).
I really dont understand how Blizzard can stay on this ppm road. With ridicoulus op trinkets like these, the dps gap of good and bad luck trys is even harder. Imagine a fight like baloroc in t12, you can never ever balance the enrage to fit all guilds. I guess the world first t16 guild will be the one who got the most trinkets out of their non heroic week
Have u ever thought that it's exactly what they're aiming for? This way, the dmg meter wont always look the same, so there won't be so much QQ about certain classes being OP or being too weak. Overall though, it will balance out so that your raid dps is about the same. It will never happen that nobody gets any trinket procs, especially with the unlucky system that was implemented for ToT trinkets.
I am the one who knocks ... because I need your permission to enter.
Yeah, now we have qq about class balance AND trinkets. "Let us introduce the ppm system, because proper class balancing is too mainstream!"
Lets kill the long term motivation for farm raids if your ability to rank relies only on your luck. And that counts for all classes, ive never heard any shadow oder ele saying ppm is good because in 1 of 10000000 trys he is close to the warlock who got the worst proccs possible... Blizz is naive for thinking this.
But we go offtopic, back to trinket discussions.
Some of the potential numbers we could see in 5.4 with amp trinket, done completely self buffed
Last edited by Xyronic; 2013-07-06 at 01:48 AM.
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Don't expect Amplify to stay the way it is (duh). I'm 99.9% sure the current scaling of the trinket is not intended at all and it'll be fixed in the next few builds. I imagine the proc was intended to average out to the 14% stat increase trinket that melee and healers have.
Last edited by Jetjaguar; 2013-07-06 at 01:55 AM.
If the RPPM is 0,5, this averages out at 1 proc every 2 min, so :Don't expect Amplify to stay the way it is (duh). I'm 99.9% sure the current scaling of the trinket is not intended at all and it'll be fixed in the next few builds. I imagine the proc was intended to average out to the 14% stat increase trinket that melee and healers have.
84% * 20 / 120 = 14% average increase
I have the feeling that the amplification trinket has some kind of icd, did 10 trys , and 9 times the 2. and 3. procc were exactly after 2 and 4 minutes together with dark soul. One time it was 15s early though.
Would be amazing if it would sync with dark soul most of the trys, but i guess i was just lucky.
One thing that bothers me as a demo is the opener, molten core soulfires vs no soulfires. If you shoot soulfires without 2pc t15 you see yourself fury starved after 3 or 4 soulfires. Question is: Meta uptime + demonic slash for the max use of the mastery increase while it proccs and chance for 4pc t16 proccs, or less metauptime but some super soulfires in meta with increased crit damage and the chance for 2pc t16 procc?
well you could take that statement a bit further and say that those top parsing locks relies on luck to parse higher than the other top parsing locks, luck is a huge factor with the rppm trinkets, if you are lucky enough on lei shen to get uvls procs on each ball lightning(bit extreme example but you get the point) you can go from a 220-250k dps with normal amount of procs to 360K+(potentially) dps which has nothing what so ever to do with skill and is purely luck.