While limiting how haste interacts with combustion may seem to fix the problem, that isn't the issue we actually ran into, because we are able to get to mastery points that outweigh the benefits of an extra tick, which the point we are currently at, so it doesn't matter how many ticks we do, since our ticks hit for 150-300k in the first place. The only real way to fix combustion is to completely overhaul the spell, while I think it is one of the coolest spells in the game due to how unique and dynamic of a cooldown it is, it just doesn't work as it scales too well too quickly with too many factors